Browse Source

Added basic game states and objective

master
NickFowler 4 years ago
parent
commit
230a654a9f
7 changed files with 290 additions and 10 deletions
  1. +207
    -10
      Assets/Scenes/SampleScene.unity
  2. +8
    -0
      Assets/Scripts/Gameplay.meta
  3. +28
    -0
      Assets/Scripts/Gameplay/GameStateController.cs
  4. +11
    -0
      Assets/Scripts/Gameplay/GameStateController.cs.meta
  5. +18
    -0
      Assets/Scripts/Gameplay/Objective.cs
  6. +11
    -0
      Assets/Scripts/Gameplay/Objective.cs.meta
  7. +7
    -0
      Assets/Scripts/Input/HerdController.cs

+ 207
- 10
Assets/Scenes/SampleScene.unity View File

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Assets/Scripts/Gameplay.meta View File

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+ 28
- 0
Assets/Scripts/Gameplay/GameStateController.cs View File

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameStateController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
public void WinState()
{
Debug.Log("You win!");
}
public void LoseState()
{
Debug.Log("You lose!");
}
// Update is called once per frame
void Update()
{
}
}

+ 11
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Assets/Scripts/Gameplay/GameStateController.cs.meta View File

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+ 18
- 0
Assets/Scripts/Gameplay/Objective.cs View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Objective : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

+ 11
- 0
Assets/Scripts/Gameplay/Objective.cs.meta View File

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+ 7
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Assets/Scripts/Input/HerdController.cs View File

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using UnityEngine;
using UnityEngine.InputSystem;
@ -26,6 +27,8 @@ public class HerdController : MonoBehaviour
private List<PlayerController> Herd;
private Vector2 recievedInput;
public GameStateController GameState;
void Start()
{
SpawnHerd();
@ -108,6 +111,10 @@ public class HerdController : MonoBehaviour
if (Centre != null)
Centre.position = Herd.Aggregate(new Vector3(0, 0, 0), (s, v) => s + v.transform.position) / (float)Herd.Count;
if (Herd.Count.Equals(0))
GameState.LoseState();
}
public void RemoveHorse(PlayerController horse)

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