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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtCamera : MonoBehaviour {
// Update is called once per frame
void Update () {
if (Camera.main != null)
{
transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position);
}
else
{
Debug.Log("Cannot find Camera");
}
}
}