using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LookAtCamera : MonoBehaviour {
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// Update is called once per frame
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void Update () {
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if (Camera.main != null)
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{
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transform.rotation = Quaternion.LookRotation(transform.position - Camera.main.transform.position);
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}
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else
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{
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Debug.Log("Cannot find Camera");
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}
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}
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}
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