using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RemotePlayer : Player {
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public Animator Animator;
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private float walkSpeed;
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private Vector3 lastPosition;
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protected override void Update()
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{
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DoAnimation();
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base.Update();
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}
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private void DoAnimation()
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{
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Debug.Log("Updating remote Animation");
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Vector3 dir = lastPosition - transform.position;
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Animator.SetFloat("WalkSpeed", dir.magnitude);
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transform.forward = dir.normalized;
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}
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}
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