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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemotePlayer : Player {
public Animator Animator;
private float walkSpeed;
private Vector3 lastPosition;
protected override void Update()
{
DoAnimation();
base.Update();
}
private void DoAnimation()
{
Debug.Log("Updating remote Animation");
Vector3 dir = lastPosition - transform.position;
Animator.SetFloat("WalkSpeed", dir.magnitude);
transform.forward = dir.normalized;
}
}