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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class RemotePlayer : Player {
-
- public Animator Animator;
-
- private float walkSpeed;
- private Vector3 lastPosition;
-
- protected override void Update()
- {
- DoAnimation();
- base.Update();
- }
-
-
- private void DoAnimation()
- {
- Debug.Log("Updating remote Animation");
- Vector3 dir = lastPosition - transform.position;
- Animator.SetFloat("WalkSpeed", dir.magnitude);
- transform.forward = dir.normalized;
- }
- }
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