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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Min", "Math Operators", "Minimum of two scalars or each respective component of two vectors" )]
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public sealed class SimpleMinOpNode : DynamicTypeNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_previewShaderGUID = "d6033298044f0f14aa9932ca46e58ce6";
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}
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public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
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return "min( " + m_inputA + " , " + m_inputB + " )";
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}
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}
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}
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