// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Min", "Math Operators", "Minimum of two scalars or each respective component of two vectors" )] public sealed class SimpleMinOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_previewShaderGUID = "d6033298044f0f14aa9932ca46e58ce6"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); return "min( " + m_inputA + " , " + m_inputB + " )"; } } }