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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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namespace AmplifyShaderEditor
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{
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[System.Serializable]
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[NodeAttributes( "Object To World", "Object Transform", "Transforms input to World Space" )]
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public sealed class ObjectToWorldTransfNode : ParentTransfNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_matrixName = "unity_ObjectToWorld";
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m_matrixHDName = "GetObjectToWorldMatrix()";
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m_previewShaderGUID = "a4044ee165813654486d0cecd0de478c";
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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string result = base.GenerateShaderForOutput( 0, ref dataCollector, ignoreLocalvar );
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if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD && !string.IsNullOrEmpty( m_matrixHDName ) )
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{
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dataCollector.AddLocalVariable( UniqueId, string.Format( "{0}.xyz", result ), string.Format( "GetAbsolutePositionWS(({0}).xyz);", result ) );
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}
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return GetOutputVectorItem( 0, outputId, result );
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}
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}
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}
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