|
|
- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- namespace AmplifyShaderEditor
- {
- [System.Serializable]
- [NodeAttributes( "Object To World", "Object Transform", "Transforms input to World Space" )]
- public sealed class ObjectToWorldTransfNode : ParentTransfNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_matrixName = "unity_ObjectToWorld";
- m_matrixHDName = "GetObjectToWorldMatrix()";
- m_previewShaderGUID = "a4044ee165813654486d0cecd0de478c";
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- string result = base.GenerateShaderForOutput( 0, ref dataCollector, ignoreLocalvar );
- if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD && !string.IsNullOrEmpty( m_matrixHDName ) )
- {
- dataCollector.AddLocalVariable( UniqueId, string.Format( "{0}.xyz", result ), string.Format( "GetAbsolutePositionWS(({0}).xyz);", result ) );
- }
-
- return GetOutputVectorItem( 0, outputId, result );
- }
- }
- }
|