Shader "Hidden/WorldSpaceLightPosNode"
|
|
{
|
|
SubShader
|
|
{
|
|
CGINCLUDE
|
|
#include "UnityCG.cginc"
|
|
#pragma vertex vert_img
|
|
#pragma fragment frag
|
|
ENDCG
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
float4 _EditorWorldLightPos;
|
|
float4 frag( v2f_img i ) : SV_Target
|
|
{
|
|
float3 lightDir = normalize( _EditorWorldLightPos.xyz );
|
|
return float4 ( lightDir, 0);
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
float4 frag( v2f_img i ) : SV_Target
|
|
{
|
|
return (0).xxxx;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|