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- Shader "Hidden/WorldSpaceLightPosNode"
- {
- SubShader
- {
- CGINCLUDE
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
- ENDCG
-
- Pass
- {
- CGPROGRAM
- float4 _EditorWorldLightPos;
- float4 frag( v2f_img i ) : SV_Target
- {
- float3 lightDir = normalize( _EditorWorldLightPos.xyz );
- return float4 ( lightDir, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- float4 frag( v2f_img i ) : SV_Target
- {
- return (0).xxxx;
- }
- ENDCG
- }
- }
- }
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