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Shader "Hidden/RefractOpVec"
{
Properties
{
_A ("_Incident", 2D) = "white" {}
_B ("_Normal", 2D) = "white" {}
_C ("_Eta", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
sampler2D _C;
float4 frag(v2f_img i) : SV_Target
{
float4 inc = tex2D( _A, i.uv );
float4 nor = tex2D( _B, i.uv );
float4 eta = tex2D( _C, i.uv );
return refract( inc, nor, eta );
}
ENDCG
}
}
}