Shader "Hidden/RefractOpVec" { Properties { _A ("_Incident", 2D) = "white" {} _B ("_Normal", 2D) = "white" {} _C ("_Eta", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; sampler2D _C; float4 frag(v2f_img i) : SV_Target { float4 inc = tex2D( _A, i.uv ); float4 nor = tex2D( _B, i.uv ); float4 eta = tex2D( _C, i.uv ); return refract( inc, nor, eta ); } ENDCG } } }