Shader "Hidden/DecodeViewNormalStereoHlpNode"
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{
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Properties
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{
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_A ( "_A", 2D ) = "white" {}
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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sampler2D _A;
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float4 frag ( v2f_img i ) : SV_Target
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{
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float4 a = tex2D ( _A, i.uv );
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return float4( DecodeViewNormalStereo ( a ),0 );
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}
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ENDCG
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}
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}
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}
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