Shader "Hidden/DecodeViewNormalStereoHlpNode" { Properties { _A ( "_A", 2D ) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag ( v2f_img i ) : SV_Target { float4 a = tex2D ( _A, i.uv ); return float4( DecodeViewNormalStereo ( a ),0 ); } ENDCG } } }