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Shader "Hidden/ColorNode"
{
Properties {
_InputColor ("_InputColor", Color) = (0,0,0,0)
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 _InputColor;
float4 frag( v2f_img i ) : SV_Target
{
return _InputColor;
}
ENDCG
}
}
}