Shader "Hidden/ColorNode" { Properties { _InputColor ("_InputColor", Color) = (0,0,0,0) } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag float4 _InputColor; float4 frag( v2f_img i ) : SV_Target { return _InputColor; } ENDCG } } }