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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateAdditionalPragmasHelper : TemplateAdditionalParentHelper
{
public TemplateAdditionalPragmasHelper() : base( "Additional Pragmas" )
{
m_helpBoxMessage = "Please add your pragmas without the #pragma keywords";
}
public override void AddToDataCollector( ref MasterNodeDataCollector dataCollector, TemplateIncludePragmaContainter nativesContainer )
{
for( int i = 0; i < m_additionalItems.Count; i++ )
{
if( !string.IsNullOrEmpty( m_additionalItems[ i ] ) && !nativesContainer.HasPragma( m_additionalItems[ i ] ))
dataCollector.AddToPragmas( -1, m_additionalItems[ i ] );
}
for( int i = 0; i < m_outsideItems.Count; i++ )
{
if( !string.IsNullOrEmpty( m_outsideItems[ i ] ) && !nativesContainer.HasPragma( m_outsideItems[ i ] ) )
dataCollector.AddToPragmas( -1, m_outsideItems[ i ] );
}
}
}
}