// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] public class TemplateAdditionalPragmasHelper : TemplateAdditionalParentHelper { public TemplateAdditionalPragmasHelper() : base( "Additional Pragmas" ) { m_helpBoxMessage = "Please add your pragmas without the #pragma keywords"; } public override void AddToDataCollector( ref MasterNodeDataCollector dataCollector, TemplateIncludePragmaContainter nativesContainer ) { for( int i = 0; i < m_additionalItems.Count; i++ ) { if( !string.IsNullOrEmpty( m_additionalItems[ i ] ) && !nativesContainer.HasPragma( m_additionalItems[ i ] )) dataCollector.AddToPragmas( -1, m_additionalItems[ i ] ); } for( int i = 0; i < m_outsideItems.Count; i++ ) { if( !string.IsNullOrEmpty( m_outsideItems[ i ] ) && !nativesContainer.HasPragma( m_outsideItems[ i ] ) ) dataCollector.AddToPragmas( -1, m_outsideItems[ i ] ); } } } }