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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections.Generic;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Texture Coordinates", "UV Coordinates", "Texture UV coordinates set, if <b>Tex</b> is connected to a texture object it will use that texture scale factors, otherwise uses <b>Tilling</b> and <b>Offset</b> port values", null, KeyCode.U )]
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public sealed class TextureCoordinatesNode : ParentNode
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{
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private const string DummyPropertyDec = "[HideInInspector] _DummyTex{0}( \"\", 2D ) = \"white\"";
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private const string DummyUniformDec = "uniform sampler2D _DummyTex{0};";
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private const string DummyTexCoordDef = "uv{0}_DummyTex{0}";
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private const string DummyTexCoordSurfDef = "float2 texCoordDummy{0} = {1}.uv{2}_DummyTex{2}*{3} + {4};";
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private const string DummyTexCoordSurfVar = "texCoordDummy{0}";
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private readonly string[] Dummy = { string.Empty };
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private const string TilingStr = "Tiling";
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private const string OffsetStr = "Offset";
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private const string TexCoordStr = "texcoord_";
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[SerializeField]
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private int m_referenceArrayId = -1;
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[SerializeField]
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private int m_referenceNodeId = -1;
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[SerializeField]
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private int m_textureCoordChannel = 0;
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//[SerializeField]
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//private int m_texcoordId = -1;
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[SerializeField]
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private int m_texcoordSize = 2;
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[SerializeField]
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private string m_surfaceTexcoordName = string.Empty;
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[SerializeField]
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private TexturePropertyNode m_inputReferenceNode = null;
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private TexturePropertyNode m_referenceNode = null;
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private InputPort m_texPort = null;
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private InputPort m_tilingPort = null;
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private InputPort m_offsetPort = null;
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex", -1, MasterNodePortCategory.Fragment, 2 );
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m_texPort = m_inputPorts[ m_inputPorts.Count - 1 ];
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m_texPort.CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.OBJECT );
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AddInputPort( WirePortDataType.FLOAT2, false, "Tiling", -1, MasterNodePortCategory.Fragment, 0 );
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m_tilingPort = m_inputPorts[ m_inputPorts.Count - 1 ];
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m_tilingPort.Vector2InternalData = new Vector2( 1, 1 );
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AddInputPort( WirePortDataType.FLOAT2, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 );
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m_offsetPort = m_inputPorts[ m_inputPorts.Count - 1 ];
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AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" );
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m_outputPorts[ 1 ].Name = "U";
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m_outputPorts[ 2 ].Name = "V";
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AddOutputPort( WirePortDataType.FLOAT, "W" );
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AddOutputPort( WirePortDataType.FLOAT, "T" );
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m_textLabelWidth = 90;
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m_useInternalPortData = true;
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m_autoWrapProperties = true;
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m_tilingPort.Category = MasterNodePortCategory.Vertex;
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m_offsetPort.Category = MasterNodePortCategory.Vertex;
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UpdateOutput();
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m_previewShaderGUID = "085e462b2de441a42949be0e666cf5d2";
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}
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public override void Reset()
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{
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m_surfaceTexcoordName = string.Empty;
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}
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public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
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{
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base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
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if( portId == 2 )
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{
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m_inputReferenceNode = m_texPort.GetOutputNode() as TexturePropertyNode;
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UpdatePorts();
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}
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}
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public override void OnInputPortDisconnected( int portId )
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{
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base.OnInputPortDisconnected( portId );
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if( portId == 2 )
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{
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m_inputReferenceNode = null;
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UpdatePorts();
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}
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}
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void UpdateTitle()
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{
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if( m_inputReferenceNode != null )
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{
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m_additionalContent.text = string.Format( "Value( {0} )", m_inputReferenceNode.PropertyInspectorName );
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}
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else if( m_referenceArrayId > -1 && m_referenceNode != null )
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{
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m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
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m_additionalContent.text = string.Format( "Value( {0} )", m_referenceNode.PropertyInspectorName );
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}
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else
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{
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m_additionalContent.text = string.Empty;
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}
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m_sizeIsDirty = true;
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}
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void UpdatePorts()
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{
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if( m_inputReferenceNode != null || m_texPort.IsConnected )
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{
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m_tilingPort.Locked = true;
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m_offsetPort.Locked = true;
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}
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else if( m_referenceArrayId > -1 )
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{
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m_tilingPort.Locked = true;
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m_offsetPort.Locked = true;
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}
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else
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{
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m_tilingPort.Locked = false;
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m_offsetPort.Locked = false;
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}
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}
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public override void DrawProperties()
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{
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bool guiEnabledBuffer = GUI.enabled;
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EditorGUI.BeginChangeCheck();
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List<string> arr = ( m_inputReferenceNode != null ) ? null : new List<string>( UIUtils.TexturePropertyNodeArr() );
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if( arr != null && arr.Count > 0 )
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{
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arr.Insert( 0, "None" );
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GUI.enabled = true;
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m_referenceArrayId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceArrayId + 1, arr.ToArray() ) - 1;
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}
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else
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{
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m_referenceArrayId = -1;
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GUI.enabled = false;
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EditorGUILayoutPopup( Constants.AvailableReferenceStr, 0, Dummy );
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}
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GUI.enabled = guiEnabledBuffer;
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if( EditorGUI.EndChangeCheck() )
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{
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m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
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if( m_referenceNode != null )
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{
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m_referenceNodeId = m_referenceNode.UniqueId;
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}
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else
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{
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m_referenceNodeId = -1;
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m_referenceArrayId = -1;
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}
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UpdateTitle();
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UpdatePorts();
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}
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EditorGUI.BeginChangeCheck();
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m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );
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if( EditorGUI.EndChangeCheck() )
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{
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UpdateOutput();
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}
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m_textureCoordChannel = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordChannel, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
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if( m_referenceArrayId > -1 )
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GUI.enabled = false;
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base.DrawProperties();
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GUI.enabled = guiEnabledBuffer;
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}
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private void UpdateOutput()
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{
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if( m_texcoordSize == 3 )
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{
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
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m_outputPorts[ 0 ].Name = "UVW";
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m_outputPorts[ 3 ].Visible = true;
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m_outputPorts[ 4 ].Visible = false;
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}
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else if( m_texcoordSize == 4 )
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{
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
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m_outputPorts[ 0 ].Name = "UVWT";
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m_outputPorts[ 3 ].Visible = true;
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m_outputPorts[ 4 ].Visible = true;
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}
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else
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{
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m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
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m_outputPorts[ 0 ].Name = "UV";
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m_outputPorts[ 3 ].Visible = false;
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m_outputPorts[ 4 ].Visible = false;
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}
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m_sizeIsDirty = true;
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}
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public override void OnNodeLogicUpdate( DrawInfo drawInfo )
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{
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base.OnNodeLogicUpdate( drawInfo );
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CheckReference();
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}
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//public override void Draw( DrawInfo drawInfo )
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//{
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// base.Draw( drawInfo );
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// //CheckReference();
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//}
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void CheckReference()
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{
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if( m_referenceArrayId > -1 )
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{
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ParentNode newNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
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if( newNode == null || newNode.UniqueId != m_referenceNodeId )
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{
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m_referenceNode = null;
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int count = UIUtils.GetTexturePropertyNodeAmount();
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for( int i = 0; i < count; i++ )
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{
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ParentNode node = UIUtils.GetTexturePropertyNode( i );
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if( node.UniqueId == m_referenceNodeId )
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{
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m_referenceNode = node as TexturePropertyNode;
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m_referenceArrayId = i;
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break;
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}
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}
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}
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}
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if( m_referenceNode == null && m_referenceNodeId > -1 )
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{
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m_referenceNodeId = -1;
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m_referenceArrayId = -1;
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UpdateTitle();
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UpdatePorts();
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}
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
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if( UIUtils.CurrentShaderVersion() > 2402 )
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{
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if( UIUtils.CurrentShaderVersion() > 2404 )
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{
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m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
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}
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else
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{
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m_referenceArrayId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
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}
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}
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if( UIUtils.CurrentShaderVersion() > 5001 )
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{
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m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
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UpdateOutput();
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}
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}
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public override void RefreshExternalReferences()
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{
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base.RefreshExternalReferences();
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if( UIUtils.CurrentShaderVersion() > 2402 )
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{
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if( UIUtils.CurrentShaderVersion() > 2404 )
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{
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m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode;
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if( m_referenceNodeId > -1 )
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m_referenceArrayId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId );
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}
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else
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{
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m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
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if( m_referenceNode != null )
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{
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m_referenceNodeId = m_referenceNode.UniqueId;
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}
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}
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UpdateTitle();
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UpdatePorts();
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}
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}
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public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
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{
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if( dataCollector != null && dataCollector.TesselationActive )
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{
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base.PropagateNodeData( nodeData, ref dataCollector );
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return;
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}
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if( dataCollector.IsTemplate )
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{
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dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_textureCoordChannel, m_texcoordSize );
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}
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else if( m_textureCoordChannel > 3 )
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{
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dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic, m_textureCoordChannel ) );
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}
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UIUtils.SetCategoryInBitArray( ref m_category, nodeData.Category );
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MasterNodePortCategory propagateCategory = ( nodeData.Category != MasterNodePortCategory.Vertex && nodeData.Category != MasterNodePortCategory.Tessellation ) ? MasterNodePortCategory.Vertex : nodeData.Category;
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nodeData.Category = propagateCategory;
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nodeData.GraphDepth += 1;
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if( nodeData.GraphDepth > m_graphDepth )
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{
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m_graphDepth = nodeData.GraphDepth;
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}
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int count = m_inputPorts.Count;
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for( int i = 0; i < count; i++ )
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{
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if( m_inputPorts[ i ].IsConnected )
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{
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//m_inputPorts[ i ].GetOutputNode().PropagateNodeCategory( category );
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m_inputPorts[ i ].GetOutputNode().PropagateNodeData( nodeData, ref dataCollector );
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}
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}
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}
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public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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{
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base.WriteToString( ref nodeInfo, ref connectionsInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );
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IOUtils.AddFieldValueToString( ref nodeInfo, ( ( m_referenceNode != null ) ? m_referenceNode.UniqueId : -1 ) );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );
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}
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string GetValidPropertyName()
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{
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string propertyName = string.Empty;
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if( m_inputReferenceNode != null )
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{
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propertyName = m_inputReferenceNode.PropertyName;
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}
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else if( m_referenceArrayId > -1 )
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{
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m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
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if( m_referenceNode != null )
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{
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propertyName = m_referenceNode.PropertyName;
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}
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}
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return propertyName;
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
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{
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if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
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{
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UIUtils.ShowMessage( m_nodeAttribs.Name + " cannot be used on Master Node Tessellation port" );
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return "-1";
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}
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//bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
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string tiling = string.Empty;
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string offset = string.Empty;
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string portProperty = string.Empty;
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if( m_texPort.IsConnected )
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portProperty = m_texPort.GeneratePortInstructions( ref dataCollector );
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if( m_referenceArrayId > -1 )
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{
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TexturePropertyNode temp = UIUtils.GetTexturePropertyNode( m_referenceArrayId );
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if( temp != null )
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{
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portProperty = temp.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
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}
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}
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//TEMPLATES
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if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
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{
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if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
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string uvName = string.Empty;
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if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordChannel ) )
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{
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uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordChannel, m_outputPorts[ 0 ].DataType );
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}
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else
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{
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uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordChannel, m_outputPorts[ 0 ].DataType );
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}
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string currPropertyName = GetValidPropertyName();
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if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" )
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{
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currPropertyName = portProperty;
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}
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if( !string.IsNullOrEmpty( currPropertyName ) )
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{
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string finalTexCoordName = "uv" + currPropertyName;
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string dummyPropertyTexcoords = currPropertyName + "_ST";
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dataCollector.AddToUniforms( UniqueId, "float4", dummyPropertyTexcoords );
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if( m_texcoordSize > 2 )
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{
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dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName );
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dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ) + ";" );
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m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory );
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}
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else
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{
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RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ), ref dataCollector, finalTexCoordName );
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}
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//RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords+".xy", dummyPropertyTexcoords+".zw" ), ref dataCollector, finalTexCoordName );
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}
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else
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{
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string finalTexCoordName = "uv" + OutputId;
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tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );
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offset = m_offsetPort.GeneratePortInstructions( ref dataCollector );
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if( m_texcoordSize > 2 )
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{
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dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName );
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dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", tiling, offset ) + ";" );
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m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory );
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}
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else
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{
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RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName );
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}
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//RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName );
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}
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return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
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}
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//SURFACE
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string propertyName = GetValidPropertyName();
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if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" )
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{
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propertyName = portProperty;
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}
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if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
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if( !m_tilingPort.IsConnected && m_tilingPort.Vector2InternalData == Vector2.one )
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tiling = null;
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else
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tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector );
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if( !m_offsetPort.IsConnected && m_offsetPort.Vector2InternalData == Vector2.zero )
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offset = null;
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else
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offset = m_offsetPort.GeneratePortInstructions( ref dataCollector );
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if( !string.IsNullOrEmpty( propertyName ) /*m_referenceArrayId > -1*/ )
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{
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m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, propertyName, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId );
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}
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else
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{
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m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, null, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId );
|
|
}
|
|
|
|
m_outputPorts[ 0 ].SetLocalValue( m_surfaceTexcoordName, dataCollector.PortCategory );
|
|
return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
|
|
}
|
|
|
|
public override void ReadInputDataFromString( ref string[] nodeParams )
|
|
{
|
|
if( UIUtils.CurrentShaderVersion() > 7003 )
|
|
{
|
|
base.ReadInputDataFromString( ref nodeParams );
|
|
}
|
|
else
|
|
{
|
|
for( int i = 0; i < 2 && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ )
|
|
{
|
|
if( UIUtils.CurrentShaderVersion() < 5003 )
|
|
{
|
|
int newId = VersionConvertInputPortId( i ) + 1;
|
|
if( UIUtils.CurrentShaderVersion() > 23 )
|
|
{
|
|
m_inputPorts[ newId ].DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] );
|
|
}
|
|
|
|
m_inputPorts[ newId ].InternalData = nodeParams[ m_currentReadParamIdx++ ];
|
|
if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length )
|
|
{
|
|
m_inputPorts[ newId ].Name = nodeParams[ m_currentReadParamIdx++ ];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int portId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] );
|
|
WirePortDataType DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] );
|
|
string InternalData = nodeParams[ m_currentReadParamIdx++ ];
|
|
bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] );
|
|
string Name = string.Empty;
|
|
if( isEditable && m_currentReadParamIdx < nodeParams.Length )
|
|
{
|
|
Name = nodeParams[ m_currentReadParamIdx++ ];
|
|
}
|
|
|
|
InputPort inputPort = GetInputPortByUniqueId( portId );
|
|
if( inputPort != null )
|
|
{
|
|
inputPort.DataType = DataType;
|
|
inputPort.InternalData = InternalData;
|
|
if( !string.IsNullOrEmpty( Name ) )
|
|
{
|
|
inputPort.Name = Name;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
m_referenceNode = null;
|
|
}
|
|
|
|
}
|
|
}
|