// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Texture Coordinates", "UV Coordinates", "Texture UV coordinates set, if Tex is connected to a texture object it will use that texture scale factors, otherwise uses Tilling and Offset port values", null, KeyCode.U )] public sealed class TextureCoordinatesNode : ParentNode { private const string DummyPropertyDec = "[HideInInspector] _DummyTex{0}( \"\", 2D ) = \"white\""; private const string DummyUniformDec = "uniform sampler2D _DummyTex{0};"; private const string DummyTexCoordDef = "uv{0}_DummyTex{0}"; private const string DummyTexCoordSurfDef = "float2 texCoordDummy{0} = {1}.uv{2}_DummyTex{2}*{3} + {4};"; private const string DummyTexCoordSurfVar = "texCoordDummy{0}"; private readonly string[] Dummy = { string.Empty }; private const string TilingStr = "Tiling"; private const string OffsetStr = "Offset"; private const string TexCoordStr = "texcoord_"; [SerializeField] private int m_referenceArrayId = -1; [SerializeField] private int m_referenceNodeId = -1; [SerializeField] private int m_textureCoordChannel = 0; //[SerializeField] //private int m_texcoordId = -1; [SerializeField] private int m_texcoordSize = 2; [SerializeField] private string m_surfaceTexcoordName = string.Empty; [SerializeField] private TexturePropertyNode m_inputReferenceNode = null; private TexturePropertyNode m_referenceNode = null; private InputPort m_texPort = null; private InputPort m_tilingPort = null; private InputPort m_offsetPort = null; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.SAMPLER2D, false, "Tex", -1, MasterNodePortCategory.Fragment, 2 ); m_texPort = m_inputPorts[ m_inputPorts.Count - 1 ]; m_texPort.CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.OBJECT ); AddInputPort( WirePortDataType.FLOAT2, false, "Tiling", -1, MasterNodePortCategory.Fragment, 0 ); m_tilingPort = m_inputPorts[ m_inputPorts.Count - 1 ]; m_tilingPort.Vector2InternalData = new Vector2( 1, 1 ); AddInputPort( WirePortDataType.FLOAT2, false, "Offset", -1, MasterNodePortCategory.Fragment, 1 ); m_offsetPort = m_inputPorts[ m_inputPorts.Count - 1 ]; AddOutputVectorPorts( WirePortDataType.FLOAT2, "UV" ); m_outputPorts[ 1 ].Name = "U"; m_outputPorts[ 2 ].Name = "V"; AddOutputPort( WirePortDataType.FLOAT, "W" ); AddOutputPort( WirePortDataType.FLOAT, "T" ); m_textLabelWidth = 90; m_useInternalPortData = true; m_autoWrapProperties = true; m_tilingPort.Category = MasterNodePortCategory.Vertex; m_offsetPort.Category = MasterNodePortCategory.Vertex; UpdateOutput(); m_previewShaderGUID = "085e462b2de441a42949be0e666cf5d2"; } public override void Reset() { m_surfaceTexcoordName = string.Empty; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); if( portId == 2 ) { m_inputReferenceNode = m_texPort.GetOutputNode() as TexturePropertyNode; UpdatePorts(); } } public override void OnInputPortDisconnected( int portId ) { base.OnInputPortDisconnected( portId ); if( portId == 2 ) { m_inputReferenceNode = null; UpdatePorts(); } } void UpdateTitle() { if( m_inputReferenceNode != null ) { m_additionalContent.text = string.Format( "Value( {0} )", m_inputReferenceNode.PropertyInspectorName ); } else if( m_referenceArrayId > -1 && m_referenceNode != null ) { m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); m_additionalContent.text = string.Format( "Value( {0} )", m_referenceNode.PropertyInspectorName ); } else { m_additionalContent.text = string.Empty; } m_sizeIsDirty = true; } void UpdatePorts() { if( m_inputReferenceNode != null || m_texPort.IsConnected ) { m_tilingPort.Locked = true; m_offsetPort.Locked = true; } else if( m_referenceArrayId > -1 ) { m_tilingPort.Locked = true; m_offsetPort.Locked = true; } else { m_tilingPort.Locked = false; m_offsetPort.Locked = false; } } public override void DrawProperties() { bool guiEnabledBuffer = GUI.enabled; EditorGUI.BeginChangeCheck(); List arr = ( m_inputReferenceNode != null ) ? null : new List( UIUtils.TexturePropertyNodeArr() ); if( arr != null && arr.Count > 0 ) { arr.Insert( 0, "None" ); GUI.enabled = true; m_referenceArrayId = EditorGUILayoutPopup( Constants.AvailableReferenceStr, m_referenceArrayId + 1, arr.ToArray() ) - 1; } else { m_referenceArrayId = -1; GUI.enabled = false; EditorGUILayoutPopup( Constants.AvailableReferenceStr, 0, Dummy ); } GUI.enabled = guiEnabledBuffer; if( EditorGUI.EndChangeCheck() ) { m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); if( m_referenceNode != null ) { m_referenceNodeId = m_referenceNode.UniqueId; } else { m_referenceNodeId = -1; m_referenceArrayId = -1; } UpdateTitle(); UpdatePorts(); } EditorGUI.BeginChangeCheck(); m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes ); if( EditorGUI.EndChangeCheck() ) { UpdateOutput(); } m_textureCoordChannel = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordChannel, Constants.AvailableUVSetsStr, Constants.AvailableUVSets ); if( m_referenceArrayId > -1 ) GUI.enabled = false; base.DrawProperties(); GUI.enabled = guiEnabledBuffer; } private void UpdateOutput() { if( m_texcoordSize == 3 ) { m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); m_outputPorts[ 0 ].Name = "UVW"; m_outputPorts[ 3 ].Visible = true; m_outputPorts[ 4 ].Visible = false; } else if( m_texcoordSize == 4 ) { m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_outputPorts[ 0 ].Name = "UVWT"; m_outputPorts[ 3 ].Visible = true; m_outputPorts[ 4 ].Visible = true; } else { m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); m_outputPorts[ 0 ].Name = "UV"; m_outputPorts[ 3 ].Visible = false; m_outputPorts[ 4 ].Visible = false; } m_sizeIsDirty = true; } public override void OnNodeLogicUpdate( DrawInfo drawInfo ) { base.OnNodeLogicUpdate( drawInfo ); CheckReference(); } //public override void Draw( DrawInfo drawInfo ) //{ // base.Draw( drawInfo ); // //CheckReference(); //} void CheckReference() { if( m_referenceArrayId > -1 ) { ParentNode newNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); if( newNode == null || newNode.UniqueId != m_referenceNodeId ) { m_referenceNode = null; int count = UIUtils.GetTexturePropertyNodeAmount(); for( int i = 0; i < count; i++ ) { ParentNode node = UIUtils.GetTexturePropertyNode( i ); if( node.UniqueId == m_referenceNodeId ) { m_referenceNode = node as TexturePropertyNode; m_referenceArrayId = i; break; } } } } if( m_referenceNode == null && m_referenceNodeId > -1 ) { m_referenceNodeId = -1; m_referenceArrayId = -1; UpdateTitle(); UpdatePorts(); } } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); if( UIUtils.CurrentShaderVersion() > 2402 ) { if( UIUtils.CurrentShaderVersion() > 2404 ) { m_referenceNodeId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); } else { m_referenceArrayId = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); } } if( UIUtils.CurrentShaderVersion() > 5001 ) { m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); UpdateOutput(); } } public override void RefreshExternalReferences() { base.RefreshExternalReferences(); if( UIUtils.CurrentShaderVersion() > 2402 ) { if( UIUtils.CurrentShaderVersion() > 2404 ) { m_referenceNode = UIUtils.GetNode( m_referenceNodeId ) as TexturePropertyNode; if( m_referenceNodeId > -1 ) m_referenceArrayId = UIUtils.GetTexturePropertyNodeRegisterId( m_referenceNodeId ); } else { m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); if( m_referenceNode != null ) { m_referenceNodeId = m_referenceNode.UniqueId; } } UpdateTitle(); UpdatePorts(); } } public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { if( dataCollector != null && dataCollector.TesselationActive ) { base.PropagateNodeData( nodeData, ref dataCollector ); return; } if( dataCollector.IsTemplate ) { dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_textureCoordChannel, m_texcoordSize ); } else if( m_textureCoordChannel > 3 ) { dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic, m_textureCoordChannel ) ); } UIUtils.SetCategoryInBitArray( ref m_category, nodeData.Category ); MasterNodePortCategory propagateCategory = ( nodeData.Category != MasterNodePortCategory.Vertex && nodeData.Category != MasterNodePortCategory.Tessellation ) ? MasterNodePortCategory.Vertex : nodeData.Category; nodeData.Category = propagateCategory; nodeData.GraphDepth += 1; if( nodeData.GraphDepth > m_graphDepth ) { m_graphDepth = nodeData.GraphDepth; } int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_inputPorts[ i ].IsConnected ) { //m_inputPorts[ i ].GetOutputNode().PropagateNodeCategory( category ); m_inputPorts[ i ].GetOutputNode().PropagateNodeData( nodeData, ref dataCollector ); } } } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel ); IOUtils.AddFieldValueToString( ref nodeInfo, ( ( m_referenceNode != null ) ? m_referenceNode.UniqueId : -1 ) ); IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize ); } string GetValidPropertyName() { string propertyName = string.Empty; if( m_inputReferenceNode != null ) { propertyName = m_inputReferenceNode.PropertyName; } else if( m_referenceArrayId > -1 ) { m_referenceNode = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); if( m_referenceNode != null ) { propertyName = m_referenceNode.PropertyName; } } return propertyName; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if( dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) { UIUtils.ShowMessage( m_nodeAttribs.Name + " cannot be used on Master Node Tessellation port" ); return "-1"; } //bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ); string tiling = string.Empty; string offset = string.Empty; string portProperty = string.Empty; if( m_texPort.IsConnected ) portProperty = m_texPort.GeneratePortInstructions( ref dataCollector ); if( m_referenceArrayId > -1 ) { TexturePropertyNode temp = UIUtils.GetTexturePropertyNode( m_referenceArrayId ); if( temp != null ) { portProperty = temp.BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); } } //TEMPLATES if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); string uvName = string.Empty; if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordChannel ) ) { uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordChannel, m_outputPorts[ 0 ].DataType ); } else { uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordChannel, m_outputPorts[ 0 ].DataType ); } string currPropertyName = GetValidPropertyName(); if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" ) { currPropertyName = portProperty; } if( !string.IsNullOrEmpty( currPropertyName ) ) { string finalTexCoordName = "uv" + currPropertyName; string dummyPropertyTexcoords = currPropertyName + "_ST"; dataCollector.AddToUniforms( UniqueId, "float4", dummyPropertyTexcoords ); if( m_texcoordSize > 2 ) { dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName ); dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ) + ";" ); m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory ); } else { RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords + ".xy", dummyPropertyTexcoords + ".zw" ), ref dataCollector, finalTexCoordName ); } //RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, dummyPropertyTexcoords+".xy", dummyPropertyTexcoords+".zw" ), ref dataCollector, finalTexCoordName ); } else { string finalTexCoordName = "uv" + OutputId; tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector ); offset = m_offsetPort.GeneratePortInstructions( ref dataCollector ); if( m_texcoordSize > 2 ) { dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, finalTexCoordName, uvName ); dataCollector.AddLocalVariable( UniqueId, finalTexCoordName + ".xy", string.Format( Constants.TilingOffsetFormat, uvName + ".xy", tiling, offset ) + ";" ); m_outputPorts[ 0 ].SetLocalValue( finalTexCoordName, dataCollector.PortCategory ); } else { RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName ); } //RegisterLocalVariable( 0, string.Format( Constants.TilingOffsetFormat, uvName, tiling, offset ), ref dataCollector, finalTexCoordName ); } return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); } //SURFACE string propertyName = GetValidPropertyName(); if( !string.IsNullOrEmpty( portProperty ) && portProperty != "0.0" ) { propertyName = portProperty; } if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); if( !m_tilingPort.IsConnected && m_tilingPort.Vector2InternalData == Vector2.one ) tiling = null; else tiling = m_tilingPort.GeneratePortInstructions( ref dataCollector ); if( !m_offsetPort.IsConnected && m_offsetPort.Vector2InternalData == Vector2.zero ) offset = null; else offset = m_offsetPort.GeneratePortInstructions( ref dataCollector ); if( !string.IsNullOrEmpty( propertyName ) /*m_referenceArrayId > -1*/ ) { m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, propertyName, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId ); } else { m_surfaceTexcoordName = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_textureCoordChannel, null, m_outputPorts[ 0 ].DataType, tiling, offset, OutputId ); } m_outputPorts[ 0 ].SetLocalValue( m_surfaceTexcoordName, dataCollector.PortCategory ); return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) ); } public override void ReadInputDataFromString( ref string[] nodeParams ) { if( UIUtils.CurrentShaderVersion() > 7003 ) { base.ReadInputDataFromString( ref nodeParams ); } else { for( int i = 0; i < 2 && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ ) { if( UIUtils.CurrentShaderVersion() < 5003 ) { int newId = VersionConvertInputPortId( i ) + 1; if( UIUtils.CurrentShaderVersion() > 23 ) { m_inputPorts[ newId ].DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); } m_inputPorts[ newId ].InternalData = nodeParams[ m_currentReadParamIdx++ ]; if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length ) { m_inputPorts[ newId ].Name = nodeParams[ m_currentReadParamIdx++ ]; } } else { int portId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] ); WirePortDataType DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); string InternalData = nodeParams[ m_currentReadParamIdx++ ]; bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] ); string Name = string.Empty; if( isEditable && m_currentReadParamIdx < nodeParams.Length ) { Name = nodeParams[ m_currentReadParamIdx++ ]; } InputPort inputPort = GetInputPortByUniqueId( portId ); if( inputPort != null ) { inputPort.DataType = DataType; inputPort.InternalData = InternalData; if( !string.IsNullOrEmpty( Name ) ) { inputPort.Name = Name; } } } } } } public override void Destroy() { base.Destroy(); m_referenceNode = null; } } }