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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Map : MonoBehaviour {
public GameMode mode; //Reference to the scenes gamemode script
GameObject LocalPlayer;
//Minimum and maximum values for the map
public float minX;
public float maxX;
public float minZ;
public float maxZ;
public GameObject TopCam;
public GameObject BotCam;
public GameObject LeftCam;
public GameObject RightCam;
//How wide halfd the camera is for the resizing
public float camWidth = 8.0f;
public float camHeight = 5.0f;
void Update()
{
Teleport();
HandleCameraMovement(TopCam, true);
HandleCameraMovement(BotCam, true);
HandleCameraMovement(LeftCam, false);
HandleCameraMovement(RightCam, false);
}
void Teleport()
{
Transform PT = localPlayer.Transform;
if (PT.position.x > maxX)
{
PT.position = new Vector3(minX, PT.position.y, PT.position.z);
}
else if (PT.position.x < minX)
{
PT.position = new Vector3(maxX, PT.position.y, PT.position.z);
}
if (PT.position.z > maxZ)
{
PT.position = new Vector3(PT.position.x, PT.position.y, minZ);
}
else if (PT.position.x < minX)
{
PT.position = new Vector3(PT.position.x, PT.position.y, maxZ);
}
}
/// <summary>
///
/// </summary>
/// <param name="Cam"> The camera to move</param>
/// <param name="Xmove">Do we move in the X axis or the Z?</param>
void HandleCameraMovement(GameObject Cam, bool Xmove)
{
if (Xmove == true)
{
Cam.transform.position = new Vector3(LocalPlayer.transform.position.x, Cam.transform.position.y, Cam.transform.position.z);
}
else
{
Cam.transform.position = new Vector3(Cam.transform.position.x, Cam.transform.position.y, LocalPlayer.transform.position.z);
}
}
void HandleCamSizing
{
}
}