using System.Collections; using System.Collections.Generic; using UnityEngine; public class Map : MonoBehaviour { public GameMode mode; //Reference to the scenes gamemode script GameObject LocalPlayer; //Minimum and maximum values for the map public float minX; public float maxX; public float minZ; public float maxZ; public GameObject TopCam; public GameObject BotCam; public GameObject LeftCam; public GameObject RightCam; //How wide halfd the camera is for the resizing public float camWidth = 8.0f; public float camHeight = 5.0f; void Update() { Teleport(); HandleCameraMovement(TopCam, true); HandleCameraMovement(BotCam, true); HandleCameraMovement(LeftCam, false); HandleCameraMovement(RightCam, false); } void Teleport() { Transform PT = localPlayer.Transform; if (PT.position.x > maxX) { PT.position = new Vector3(minX, PT.position.y, PT.position.z); } else if (PT.position.x < minX) { PT.position = new Vector3(maxX, PT.position.y, PT.position.z); } if (PT.position.z > maxZ) { PT.position = new Vector3(PT.position.x, PT.position.y, minZ); } else if (PT.position.x < minX) { PT.position = new Vector3(PT.position.x, PT.position.y, maxZ); } } /// /// /// /// The camera to move /// Do we move in the X axis or the Z? void HandleCameraMovement(GameObject Cam, bool Xmove) { if (Xmove == true) { Cam.transform.position = new Vector3(LocalPlayer.transform.position.x, Cam.transform.position.y, Cam.transform.position.z); } else { Cam.transform.position = new Vector3(Cam.transform.position.x, Cam.transform.position.y, LocalPlayer.transform.position.z); } } void HandleCamSizing { } }