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using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[System.Serializable]
public class InlineProperty
{
[SerializeField]
private float m_value = 0;
[SerializeField]
private bool m_active = false;
[SerializeField]
private int m_nodeId = -1;
public InlineProperty() { }
public InlineProperty( float val )
{
m_value = val;
}
public InlineProperty( int val )
{
m_value = val;
}
public void ResetProperty()
{
m_nodeId = -1;
m_active = false;
}
public void CopyFrom( InlineProperty other )
{
m_value = other.m_value;
m_active = other.m_active;
m_nodeId = other.m_nodeId;
}
public void SetInlineByName( string propertyName )
{
m_nodeId = UIUtils.GetNodeIdByName( propertyName );
m_active = m_nodeId != -1;
}
public void IntSlider( ref UndoParentNode owner, GUIContent content, int min, int max )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutIntSlider( content, (int)m_value, min, max );
if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
m_active = !m_active;
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner, content );
}
}
public void EnumTypePopup( ref UndoParentNode owner, string content, string[] displayOptions )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutPopup( content, (int)m_value, displayOptions );
if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
m_active = !m_active;
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner, content );
}
}
public void FloatField( ref UndoParentNode owner, string content )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutFloatField( content, m_value );
if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
m_active = !m_active;
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner, content );
}
}
public void CustomDrawer( ref UndoParentNode owner, DrawPropertySection Drawer, string content )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
Drawer( owner );
if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
m_active = !m_active;
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner, content );
}
}
public delegate void DrawPropertySection( UndoParentNode owner );
private void DrawPicker( ref UndoParentNode owner, GUIContent content )
{
DrawPicker( ref owner, content.text );
}
private void DrawPicker( ref UndoParentNode owner, string content )
{
EditorGUILayout.BeginHorizontal();
m_nodeId = owner.EditorGUILayoutIntPopup( content, m_nodeId, UIUtils.FloatIntNodeArr(), UIUtils.FloatIntNodeIds() );
if( GUILayout.Button( UIUtils.FloatIntIconOFF, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
m_active = !m_active;
EditorGUILayout.EndHorizontal();
}
public string GetValueOrProperty( bool parentesis = true )
{
if( m_active )
{
PropertyNode node = GetPropertyNode();
if( node != null )
{
return parentesis?"[" + node.PropertyName + "]": node.PropertyName;
}
else
{
m_active = false;
m_nodeId = -1;
return m_value.ToString();
}
}
else
{
return m_value.ToString();
}
}
public string GetValueOrProperty( string defaultValue, bool parentesis = true )
{
if( m_active )
{
PropertyNode node = GetPropertyNode();
if( node != null )
{
return parentesis?"[" + node.PropertyName + "]": node.PropertyName;
}
else if( !string.IsNullOrEmpty( defaultValue ) )
{
m_active = false;
m_nodeId = -1;
return defaultValue;
}
else
{
m_active = false;
m_nodeId = -1;
return m_value.ToString();
}
}
else
{
return defaultValue;
}
}
public void ReadFromString( ref uint index, ref string[] nodeParams )
{
m_value = Convert.ToInt32( nodeParams[ index++ ] );
m_active = Convert.ToBoolean( nodeParams[ index++ ] );
m_nodeId = Convert.ToInt32( nodeParams[ index++ ] );
}
public void WriteToString( ref string nodeInfo )
{
IOUtils.AddFieldValueToString( ref nodeInfo, m_value );
IOUtils.AddFieldValueToString( ref nodeInfo, m_active );
IOUtils.AddFieldValueToString( ref nodeInfo, m_nodeId );
}
public void SetInlineNodeValue()
{
if( IsValid )
{
RangedFloatNode fnode = UIUtils.GetNode( m_nodeId ) as RangedFloatNode;
if( fnode != null )
{
fnode.Value = m_value;
fnode.SetMaterialValueFromInline( m_value );
}
else
{
IntNode inode = UIUtils.GetNode( m_nodeId ) as IntNode;
inode.Value = (int)m_value;
inode.SetMaterialValueFromInline( (int)m_value );
}
}
}
public bool IsValid { get { return m_active && m_nodeId != -1; } }
public PropertyNode GetPropertyNode()
{
if( m_nodeId >= 0 )
return UIUtils.GetNode( m_nodeId ) as PropertyNode;
if( m_nodeId < -1 )
return UIUtils.GetInternalTemplateNode( m_nodeId );
return null;
}
public int IntValue { get { return (int)m_value; } set { m_value = value; } }
public float FloatValue { get { return m_value; } set { m_value = value; } }
public bool Active { get { return m_active; } set { m_active = value; } }
public int NodeId { get { return m_nodeId; } set{ m_nodeId = value; } }
}
}