using UnityEngine;
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using UnityEditor;
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using System;
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namespace AmplifyShaderEditor
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{
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[System.Serializable]
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public class InlineProperty
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{
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[SerializeField]
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private float m_value = 0;
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[SerializeField]
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private bool m_active = false;
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[SerializeField]
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private int m_nodeId = -1;
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public InlineProperty() { }
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public InlineProperty( float val )
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{
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m_value = val;
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}
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public InlineProperty( int val )
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{
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m_value = val;
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}
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public void ResetProperty()
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{
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m_nodeId = -1;
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m_active = false;
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}
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public void CopyFrom( InlineProperty other )
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{
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m_value = other.m_value;
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m_active = other.m_active;
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m_nodeId = other.m_nodeId;
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}
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public void SetInlineByName( string propertyName )
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{
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m_nodeId = UIUtils.GetNodeIdByName( propertyName );
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m_active = m_nodeId != -1;
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}
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public void IntSlider( ref UndoParentNode owner, GUIContent content, int min, int max )
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{
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if( !m_active )
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{
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EditorGUILayout.BeginHorizontal();
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m_value = owner.EditorGUILayoutIntSlider( content, (int)m_value, min, max );
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if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
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m_active = !m_active;
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EditorGUILayout.EndHorizontal();
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}
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else
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{
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DrawPicker( ref owner, content );
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}
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}
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public void EnumTypePopup( ref UndoParentNode owner, string content, string[] displayOptions )
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{
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if( !m_active )
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{
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EditorGUILayout.BeginHorizontal();
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m_value = owner.EditorGUILayoutPopup( content, (int)m_value, displayOptions );
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if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
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m_active = !m_active;
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EditorGUILayout.EndHorizontal();
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}
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else
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{
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DrawPicker( ref owner, content );
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}
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}
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public void FloatField( ref UndoParentNode owner, string content )
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{
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if( !m_active )
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{
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EditorGUILayout.BeginHorizontal();
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m_value = owner.EditorGUILayoutFloatField( content, m_value );
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if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
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m_active = !m_active;
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EditorGUILayout.EndHorizontal();
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}
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else
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{
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DrawPicker( ref owner, content );
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}
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}
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public void CustomDrawer( ref UndoParentNode owner, DrawPropertySection Drawer, string content )
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{
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if( !m_active )
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{
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EditorGUILayout.BeginHorizontal();
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Drawer( owner );
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if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
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m_active = !m_active;
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EditorGUILayout.EndHorizontal();
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}
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else
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{
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DrawPicker( ref owner, content );
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}
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}
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public delegate void DrawPropertySection( UndoParentNode owner );
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private void DrawPicker( ref UndoParentNode owner, GUIContent content )
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{
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DrawPicker( ref owner, content.text );
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}
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private void DrawPicker( ref UndoParentNode owner, string content )
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{
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EditorGUILayout.BeginHorizontal();
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m_nodeId = owner.EditorGUILayoutIntPopup( content, m_nodeId, UIUtils.FloatIntNodeArr(), UIUtils.FloatIntNodeIds() );
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if( GUILayout.Button( UIUtils.FloatIntIconOFF, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) )
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m_active = !m_active;
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EditorGUILayout.EndHorizontal();
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}
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public string GetValueOrProperty( bool parentesis = true )
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{
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if( m_active )
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{
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PropertyNode node = GetPropertyNode();
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if( node != null )
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{
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return parentesis?"[" + node.PropertyName + "]": node.PropertyName;
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}
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else
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{
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m_active = false;
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m_nodeId = -1;
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return m_value.ToString();
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}
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}
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else
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{
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return m_value.ToString();
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}
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}
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public string GetValueOrProperty( string defaultValue, bool parentesis = true )
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{
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if( m_active )
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{
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PropertyNode node = GetPropertyNode();
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if( node != null )
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{
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return parentesis?"[" + node.PropertyName + "]": node.PropertyName;
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}
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else if( !string.IsNullOrEmpty( defaultValue ) )
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{
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m_active = false;
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m_nodeId = -1;
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return defaultValue;
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}
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else
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{
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m_active = false;
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m_nodeId = -1;
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return m_value.ToString();
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}
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}
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else
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{
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return defaultValue;
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}
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}
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public void ReadFromString( ref uint index, ref string[] nodeParams )
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{
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m_value = Convert.ToInt32( nodeParams[ index++ ] );
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m_active = Convert.ToBoolean( nodeParams[ index++ ] );
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m_nodeId = Convert.ToInt32( nodeParams[ index++ ] );
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}
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public void WriteToString( ref string nodeInfo )
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{
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IOUtils.AddFieldValueToString( ref nodeInfo, m_value );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_active );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_nodeId );
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}
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public void SetInlineNodeValue()
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{
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if( IsValid )
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{
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RangedFloatNode fnode = UIUtils.GetNode( m_nodeId ) as RangedFloatNode;
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if( fnode != null )
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{
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fnode.Value = m_value;
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fnode.SetMaterialValueFromInline( m_value );
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}
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else
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{
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IntNode inode = UIUtils.GetNode( m_nodeId ) as IntNode;
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inode.Value = (int)m_value;
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inode.SetMaterialValueFromInline( (int)m_value );
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}
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}
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}
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public bool IsValid { get { return m_active && m_nodeId != -1; } }
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public PropertyNode GetPropertyNode()
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{
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if( m_nodeId >= 0 )
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return UIUtils.GetNode( m_nodeId ) as PropertyNode;
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if( m_nodeId < -1 )
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return UIUtils.GetInternalTemplateNode( m_nodeId );
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return null;
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}
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public int IntValue { get { return (int)m_value; } set { m_value = value; } }
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public float FloatValue { get { return m_value; } set { m_value = value; } }
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public bool Active { get { return m_active; } set { m_active = value; } }
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public int NodeId { get { return m_nodeId; } set{ m_nodeId = value; } }
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}
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}
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