using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [System.Serializable] public class InlineProperty { [SerializeField] private float m_value = 0; [SerializeField] private bool m_active = false; [SerializeField] private int m_nodeId = -1; public InlineProperty() { } public InlineProperty( float val ) { m_value = val; } public InlineProperty( int val ) { m_value = val; } public void ResetProperty() { m_nodeId = -1; m_active = false; } public void CopyFrom( InlineProperty other ) { m_value = other.m_value; m_active = other.m_active; m_nodeId = other.m_nodeId; } public void SetInlineByName( string propertyName ) { m_nodeId = UIUtils.GetNodeIdByName( propertyName ); m_active = m_nodeId != -1; } public void IntSlider( ref UndoParentNode owner, GUIContent content, int min, int max ) { if( !m_active ) { EditorGUILayout.BeginHorizontal(); m_value = owner.EditorGUILayoutIntSlider( content, (int)m_value, min, max ); if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) ) m_active = !m_active; EditorGUILayout.EndHorizontal(); } else { DrawPicker( ref owner, content ); } } public void EnumTypePopup( ref UndoParentNode owner, string content, string[] displayOptions ) { if( !m_active ) { EditorGUILayout.BeginHorizontal(); m_value = owner.EditorGUILayoutPopup( content, (int)m_value, displayOptions ); if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) ) m_active = !m_active; EditorGUILayout.EndHorizontal(); } else { DrawPicker( ref owner, content ); } } public void FloatField( ref UndoParentNode owner, string content ) { if( !m_active ) { EditorGUILayout.BeginHorizontal(); m_value = owner.EditorGUILayoutFloatField( content, m_value ); if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) ) m_active = !m_active; EditorGUILayout.EndHorizontal(); } else { DrawPicker( ref owner, content ); } } public void CustomDrawer( ref UndoParentNode owner, DrawPropertySection Drawer, string content ) { if( !m_active ) { EditorGUILayout.BeginHorizontal(); Drawer( owner ); if( GUILayout.Button( UIUtils.FloatIntIconON, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) ) m_active = !m_active; EditorGUILayout.EndHorizontal(); } else { DrawPicker( ref owner, content ); } } public delegate void DrawPropertySection( UndoParentNode owner ); private void DrawPicker( ref UndoParentNode owner, GUIContent content ) { DrawPicker( ref owner, content.text ); } private void DrawPicker( ref UndoParentNode owner, string content ) { EditorGUILayout.BeginHorizontal(); m_nodeId = owner.EditorGUILayoutIntPopup( content, m_nodeId, UIUtils.FloatIntNodeArr(), UIUtils.FloatIntNodeIds() ); if( GUILayout.Button( UIUtils.FloatIntIconOFF, UIUtils.FloatIntPickerONOFF, GUILayout.Width( 15 ), GUILayout.Height( 15 ) ) ) m_active = !m_active; EditorGUILayout.EndHorizontal(); } public string GetValueOrProperty( bool parentesis = true ) { if( m_active ) { PropertyNode node = GetPropertyNode(); if( node != null ) { return parentesis?"[" + node.PropertyName + "]": node.PropertyName; } else { m_active = false; m_nodeId = -1; return m_value.ToString(); } } else { return m_value.ToString(); } } public string GetValueOrProperty( string defaultValue, bool parentesis = true ) { if( m_active ) { PropertyNode node = GetPropertyNode(); if( node != null ) { return parentesis?"[" + node.PropertyName + "]": node.PropertyName; } else if( !string.IsNullOrEmpty( defaultValue ) ) { m_active = false; m_nodeId = -1; return defaultValue; } else { m_active = false; m_nodeId = -1; return m_value.ToString(); } } else { return defaultValue; } } public void ReadFromString( ref uint index, ref string[] nodeParams ) { m_value = Convert.ToInt32( nodeParams[ index++ ] ); m_active = Convert.ToBoolean( nodeParams[ index++ ] ); m_nodeId = Convert.ToInt32( nodeParams[ index++ ] ); } public void WriteToString( ref string nodeInfo ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_value ); IOUtils.AddFieldValueToString( ref nodeInfo, m_active ); IOUtils.AddFieldValueToString( ref nodeInfo, m_nodeId ); } public void SetInlineNodeValue() { if( IsValid ) { RangedFloatNode fnode = UIUtils.GetNode( m_nodeId ) as RangedFloatNode; if( fnode != null ) { fnode.Value = m_value; fnode.SetMaterialValueFromInline( m_value ); } else { IntNode inode = UIUtils.GetNode( m_nodeId ) as IntNode; inode.Value = (int)m_value; inode.SetMaterialValueFromInline( (int)m_value ); } } } public bool IsValid { get { return m_active && m_nodeId != -1; } } public PropertyNode GetPropertyNode() { if( m_nodeId >= 0 ) return UIUtils.GetNode( m_nodeId ) as PropertyNode; if( m_nodeId < -1 ) return UIUtils.GetInternalTemplateNode( m_nodeId ); return null; } public int IntValue { get { return (int)m_value; } set { m_value = value; } } public float FloatValue { get { return m_value; } set { m_value = value; } } public bool Active { get { return m_active; } set { m_active = value; } } public int NodeId { get { return m_nodeId; } set{ m_nodeId = value; } } } }