using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteInEditMode]
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public class FogVolumeLight : MonoBehaviour
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{
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private void OnEnable()
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{
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SphereCollider collider = GetComponent<SphereCollider>();
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#if UNITY_EDITOR
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if (collider != null) { DestroyImmediate(collider); }
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#else
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if (collider != null) { Destroy(collider); }
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#endif
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}
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public bool IsAddedToNormalLight;
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public bool IsPointLight;
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public bool Enabled = true;
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public Color Color = Color.white;
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public float Intensity = 1.0f;
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public float Range = 10.0f;
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public float Angle = 30.0f;
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}
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