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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
-
- [ExecuteInEditMode]
- public class FogVolumeLight : MonoBehaviour
- {
- private void OnEnable()
- {
- SphereCollider collider = GetComponent<SphereCollider>();
- #if UNITY_EDITOR
- if (collider != null) { DestroyImmediate(collider); }
- #else
- if (collider != null) { Destroy(collider); }
- #endif
- }
-
- public bool IsAddedToNormalLight;
- public bool IsPointLight;
- public bool Enabled = true;
- public Color Color = Color.white;
- public float Intensity = 1.0f;
- public float Range = 10.0f;
- public float Angle = 30.0f;
- }
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