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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class SoundManager : MonoBehaviour { | |||
public AudioSource Startmusic; | |||
public AudioSource loopMusic; | |||
public AudioSource endMusic; | |||
public float gameLength = 120; | |||
AudioSource curMusic; | |||
public void Start() | |||
{ | |||
Startmusic.Play(); | |||
StartCoroutine(ChangeMusic(loopMusic, Startmusic.clip.length)); | |||
StartCoroutine(ChangeMusic(loopMusic, gameLength - 10.0f)); | |||
} | |||
private void Update() | |||
{ | |||
} | |||
IEnumerator ChangeMusic(AudioSource music, float musicTime) | |||
{ | |||
while (musicTime > 0) | |||
{ | |||
musicTime -= 1.0f * Time.deltaTime; | |||
yield return new WaitForEndOfFrame(); | |||
} | |||
curMusic.Stop(); | |||
curMusic = music; | |||
music.Play(); | |||
} | |||
} |
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