@ -0,0 +1,36 @@ | |||||
using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class SoundManager : MonoBehaviour { | |||||
public AudioSource Startmusic; | |||||
public AudioSource loopMusic; | |||||
public AudioSource endMusic; | |||||
public float gameLength = 120; | |||||
AudioSource curMusic; | |||||
public void Start() | |||||
{ | |||||
Startmusic.Play(); | |||||
StartCoroutine(ChangeMusic(loopMusic, Startmusic.clip.length)); | |||||
StartCoroutine(ChangeMusic(loopMusic, gameLength - 10.0f)); | |||||
} | |||||
private void Update() | |||||
{ | |||||
} | |||||
IEnumerator ChangeMusic(AudioSource music, float musicTime) | |||||
{ | |||||
while (musicTime > 0) | |||||
{ | |||||
musicTime -= 1.0f * Time.deltaTime; | |||||
yield return new WaitForEndOfFrame(); | |||||
} | |||||
curMusic.Stop(); | |||||
curMusic = music; | |||||
music.Play(); | |||||
} | |||||
} |
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