Browse Source

Colliders added

master
Bernard Laptop 5 years ago
parent
commit
d1ddce67bf
27 changed files with 2403 additions and 17 deletions
  1. +30
    -0
      Assets/FBX/LandMarks/Capsite.prefab
  2. +75
    -0
      Assets/FBX/LandMarks/Captuses.prefab
  3. +105
    -0
      Assets/FBX/LandMarks/Graveyard.prefab
  4. +15
    -0
      Assets/FBX/LandMarks/PurpleTree.prefab
  5. +30
    -0
      Assets/FBX/LandMarks/RomanColumns.prefab
  6. +406
    -1
      Assets/FBX/LandMarks/Rune.prefab
  7. +13
    -0
      Assets/FBX/LandMarks/Statue.prefab
  8. +30
    -0
      Assets/FBX/LandMarks/Totem.prefab
  9. +13
    -0
      Assets/FBX/LandMarks/WheelTires.prefab
  10. +30
    -0
      Assets/FBX/LandMarks/WoodLogs.prefab
  11. +30
    -0
      Assets/FBX/LandMarks/woodLogsFire.prefab
  12. +97
    -1
      Assets/Prefabs/RealLocalPlayer.prefab
  13. +388
    -4
      Assets/Scenes/MainScene.unity
  14. +2
    -7
      Assets/Scipts/Recipe.cs
  15. +872
    -0
      Assets/SpiritBall/RunePost.prefab
  16. +8
    -0
      Assets/SpiritBall/RunePost.prefab.meta
  17. +31
    -0
      Assets/SpiritBall/SpiritJitter.cs
  18. +11
    -0
      Assets/SpiritBall/SpiritJitter.cs.meta
  19. +0
    -0
      Assets/SpiritBall/SpiritMat.mat
  20. +0
    -0
      Assets/SpiritBall/SpiritMat.mat.meta
  21. +77
    -0
      Assets/SpiritBall/SpiritMat2.mat
  22. +3
    -3
      Assets/SpiritBall/SpiritMat2.mat.meta
  23. +39
    -0
      Assets/SpiritBall/SpiritScript.cs
  24. +11
    -0
      Assets/SpiritBall/SpiritScript.cs.meta
  25. +78
    -0
      Assets/SpiritBall/TrailColor.mat
  26. +8
    -0
      Assets/SpiritBall/TrailColor.mat.meta
  27. +1
    -1
      Assets/_Mat.meta

+ 30
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Assets/FBX/LandMarks/Capsite.prefab View File

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Assets/SpiritBall/SpiritJitter.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritJitter : MonoBehaviour {
Vector3 Target = new Vector3(0.0f, 0.0f, 0.0f);
public float distance = 1.0f;
public float time = 0.5f;
private void Start()
{
StartCoroutine("Jitter");
}
IEnumerator Jitter()
{
bool jittering = true;
while (jittering)
{
transform.localPosition = Target;
float randX = Random.Range(-1 * distance, distance);
float randY = Random.Range(-1 * distance, distance);
float randZ = Random.Range(-1 * distance, distance);
Target = new Vector3(randX, randY, randZ);
yield return new WaitForSeconds(time);
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Assets/SpiritBall/New Material.mat → Assets/SpiritBall/SpiritMat.mat View File


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+ 39
- 0
Assets/SpiritBall/SpiritScript.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritScript : MonoBehaviour {
public GameObject pivot;
float speed = 55.0f;
float jitterTime = 2.0f;
public float progress = 0;
public void Start()
{
StartCoroutine("Move");
}
IEnumerator Move()
{
bool moving = true;
float rand = Random.Range(40.0f, 180.0f);
while (moving == true)
{
float distance = speed * Time.deltaTime;
progress += distance;
gameObject.transform.RotateAround(pivot.transform.position,pivot.transform.forward, distance);
if (progress > rand)
{
rand = Random.Range(0, 0.5f);
yield return new WaitForSeconds(rand);
rand = Random.Range(40.0f, 180.0f);
progress = 0;
speed = Random.Range(60.0f, 90.0f);
}
yield return new WaitForEndOfFrame();
}
}
}

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