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Added a rotating light and forced landscape orientation

master
Bernard Laptop 5 years ago
parent
commit
fd40c3c40d
8 changed files with 108 additions and 67 deletions
  1. +0
    -8
      Assets/AmplifyShaderEditor/Examples/Official/CustomRTRain.meta
  2. +0
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  3. +0
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  4. +0
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  5. +0
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      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP.meta
  6. +104
    -25
      Assets/Scenes/MainScene.unity
  7. +1
    -1
      Assets/Scipts/HomeScreenManager.cs
  8. +3
    -1
      Assets/Scipts/Timer.cs

+ 0
- 8
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Assets/Scenes/MainScene.unity View File

@ -37,7 +37,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 170076734}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_Name: OriginalLight (1)
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@ -615,30 +626,19 @@ Light:
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m_LocalRotation: {x: -0.3876005, y: 0.46317276, z: -0.49651274, w: 0.6234677}
m_LocalPosition: {x: 0, y: 3, z: 0}
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@ -1320,6 +1320,7 @@ MonoBehaviour:
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+ 1
- 1
Assets/Scipts/HomeScreenManager.cs View File

@ -16,7 +16,7 @@ public class HomeScreenManager : MonoBehaviour {
public void Start()
{
Screen.orientation = ScreenOrientation.Landscape;
int rand = Random.Range(0, DefaultNames.Length);
IP.text = PlayerPrefs.GetString("IP", "");

+ 3
- 1
Assets/Scipts/Timer.cs View File

@ -23,6 +23,8 @@ public class Timer : MonoBehaviour {
public GameMode mode;
public GameObject lightObj;
void Start()
{
sunG = Dawn;
@ -50,7 +52,7 @@ public class Timer : MonoBehaviour {
Debug.Log(col);
SunImage.color = col;
Sun.RotateAround(Pivot.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime);
lightObj.transform.RotateAround(lightObj.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime);
}
}

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