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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class RemotePlayer : Player { |
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public Animator Animator; |
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private float walkSpeed; |
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private Vector3 lastPosition; |
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protected override void Update() |
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{ |
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DoAnimation(); |
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base.Update(); |
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} |
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private void DoAnimation() |
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{ |
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Vector3 dir = lastPosition - transform.position; |
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Animator.SetFloat("WalkSpeed", dir.magnitude); |
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transform.forward = dir.normalized; |
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} |
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} |