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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class VegetableSpawner : MonoBehaviour { | |||
public Vegetable thisVeg; | |||
public void OnCollisionEnter(Collision other) | |||
{ | |||
if (other.gameObject.tag == "Player") | |||
{ | |||
other.gameObject.GetComponent<LocalPlayer>().PickupVeggie(thisVeg); | |||
} | |||
} | |||
} |
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