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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class VegetableSpawner : MonoBehaviour { | |||||
public Vegetable thisVeg; | |||||
public void OnCollisionEnter(Collision other) | |||||
{ | |||||
if (other.gameObject.tag == "Player") | |||||
{ | |||||
other.gameObject.GetComponent<LocalPlayer>().PickupVeggie(thisVeg); | |||||
} | |||||
} | |||||
} |
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