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master
MB 5 years ago
parent
commit
927d1a717c
5 changed files with 2824 additions and 633 deletions
  1. +18
    -15
      Assets/Prefabs/RealLocalPlayer.prefab
  2. +2786
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      Assets/Scenes/ClientScene.unity
  3. +7
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      Assets/Scenes/MainScene.unity
  4. +11
    -25
      Assets/Scipts/CharacterMovement.cs
  5. +2
    -2
      Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset

+ 18
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Assets/Prefabs/RealLocalPlayer.prefab View File

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Assets/Scenes/ClientScene.unity
File diff suppressed because it is too large
View File


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@ -3278,7 +2838,6 @@ RectTransform:
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+ 11
- 25
Assets/Scipts/CharacterMovement.cs View File

@ -25,35 +25,21 @@ public class CharacterMovement : MonoBehaviour {
//Public movement functions :) //Public movement functions :)
public void MoveLeft()
{
localPlayer.GetComponent<Rigidbody>().AddForce(new Vector3(-Speed, 0.0f, 0.0f));
}
public void MoveRight()
{
localPlayer.GetComponent<Rigidbody>().AddForce(new Vector3(Speed, 0.0f, 0.0f));
}
public void MoveUp()
{
localPlayer.GetComponent<Rigidbody>().AddForce(new Vector3(0.0f, 0.0f, Speed));
}
public void MoveDown()
{
localPlayer.GetComponent<Rigidbody>().AddForce(new Vector3(0.0f, 0.0f, -Speed));
}
public void mouseClick()
private void Update()
{ {
Vector3 screenMouse = Input.mousePosition;
Vector3 mousePos = cam.ScreenToWorldPoint(screenMouse);
Vector3 moveVec = new Vector3(mousePos.x, 0.0f, mousePos.z) * Speed;
if (Input.GetMouseButton(0))
{
Vector3 mousePos = new Vector3(Input.mousePosition.x, 0.0f, Input.mousePosition.y);
Vector3 screenCentre = new Vector3(Screen.width / 2, 0.0F, Screen.height / 2);
Vector3 movePos = mousePos - screenCentre;
localPlayer.GetComponent<Rigidbody>().AddForce(moveVec);
movePos.x = movePos.x / Screen.width;
movePos.z = movePos.z / Screen.height;
localPlayer.GetComponent<CharacterController>().Move(movePos * Speed * Time.deltaTime);
Debug.Log("Movepos" + movePos + " speed " + Speed);
}
} }
public bool CheckNearby() public bool CheckNearby()
{ {
for (int i = 0; i < Players.Count; i++) for (int i = 0; i < Players.Count; i++)

+ 2
- 2
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset View File

@ -1,3 +1,3 @@
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oid sha256:f304c62a5f0ae05d242f436f372e541d7761497233e4022f606341380148a78f
size 2173902
oid sha256:c1bd7d5f85eeb7c15819d238f5240153021a545feb89f2fe37206d8b79e0218f
size 2173979

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