From 927d1a717cb8ba6d96cbdd2497f5d7e981e9188f Mon Sep 17 00:00:00 2001 From: MB Date: Sat, 26 Jan 2019 20:44:07 +1100 Subject: [PATCH] Changes --- Assets/Prefabs/RealLocalPlayer.prefab | 33 +- Assets/Scenes/ClientScene.unity | 2807 ++++++++++++++++- Assets/Scenes/MainScene.unity | 577 +--- Assets/Scipts/CharacterMovement.cs | 36 +- .../LiberationSans SDF.asset | 4 +- 5 files changed, 2824 insertions(+), 633 deletions(-) diff --git a/Assets/Prefabs/RealLocalPlayer.prefab b/Assets/Prefabs/RealLocalPlayer.prefab index cd0b04a..28f7809 100644 --- a/Assets/Prefabs/RealLocalPlayer.prefab +++ b/Assets/Prefabs/RealLocalPlayer.prefab @@ -38,7 +38,7 @@ GameObject: - component: {fileID: 4713031430525266} - component: {fileID: 114470274098260950} - component: {fileID: 114874876091907484} - - component: {fileID: 114194774058966664} + - component: {fileID: 143426586791887808} m_Layer: 0 m_Name: RealLocalPlayer m_TagString: Untagged @@ -206,20 +206,6 @@ AudioListener: m_PrefabInternal: {fileID: 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public class CharacterMovement : MonoBehaviour { //Public movement functions :) - public void MoveLeft() - { - localPlayer.GetComponent().AddForce(new Vector3(-Speed, 0.0f, 0.0f)); - } - - public void MoveRight() - { - localPlayer.GetComponent().AddForce(new Vector3(Speed, 0.0f, 0.0f)); - } - - public void MoveUp() - { - localPlayer.GetComponent().AddForce(new Vector3(0.0f, 0.0f, Speed)); - } - - public void MoveDown() - { - localPlayer.GetComponent().AddForce(new Vector3(0.0f, 0.0f, -Speed)); - } - public void mouseClick() + private void Update() { - Vector3 screenMouse = Input.mousePosition; - Vector3 mousePos = cam.ScreenToWorldPoint(screenMouse); - Vector3 moveVec = new Vector3(mousePos.x, 0.0f, mousePos.z) * Speed; + if (Input.GetMouseButton(0)) + { + Vector3 mousePos = new Vector3(Input.mousePosition.x, 0.0f, Input.mousePosition.y); + Vector3 screenCentre = new Vector3(Screen.width / 2, 0.0F, Screen.height / 2); + Vector3 movePos = mousePos - screenCentre; - localPlayer.GetComponent().AddForce(moveVec); + movePos.x = movePos.x / Screen.width; + movePos.z = movePos.z / Screen.height; + localPlayer.GetComponent().Move(movePos * Speed * Time.deltaTime); + Debug.Log("Movepos" + movePos + " speed " + Speed); + } } - public bool CheckNearby() { for (int i = 0; i < Players.Count; i++) diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset index c02a963..3e51547 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f304c62a5f0ae05d242f436f372e541d7761497233e4022f606341380148a78f -size 2173902 +oid sha256:c1bd7d5f85eeb7c15819d238f5240153021a545feb89f2fe37206d8b79e0218f +size 2173979