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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class VegetableSpawner : MonoBehaviour {
-
- public Vegetable thisVeg;
- public void OnCollisionEnter(Collision other)
- {
- if (other.gameObject.tag == "Player")
- {
- Debug.Log("BUMP");
- other.gameObject.GetComponent<LocalPlayer>().PickupVeggie(thisVeg);
- }
- }
- }
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