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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- using System;
- using UnityEngine;
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Dot", "Vector Operators", "Scalar dot product of two vectors ( A . B )", null, KeyCode.Period )]
- public sealed class DotProductOpNode : DynamicTypeNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT4, false );
- m_dynamicOutputType = false;
- m_useInternalPortData = true;
- m_allowMatrixCheck = true;
- m_previewShaderGUID = "85f11fd5cb9bb954c8615a45c57a3784";
- }
-
- public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
-
- base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
- string result = "dot( " + m_inputA + " , " + m_inputB + " )";
- RegisterLocalVariable( 0, result, ref dataCollector, "dotResult" + OutputId );
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- }
- }
- }
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