// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Dot", "Vector Operators", "Scalar dot product of two vectors ( A . B )", null, KeyCode.Period )] public sealed class DotProductOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_inputPorts[ 1 ].ChangeType( WirePortDataType.FLOAT4, false ); m_dynamicOutputType = false; m_useInternalPortData = true; m_allowMatrixCheck = true; m_previewShaderGUID = "85f11fd5cb9bb954c8615a45c57a3784"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); string result = "dot( " + m_inputA + " , " + m_inputB + " )"; RegisterLocalVariable( 0, result, ref dataCollector, "dotResult" + OutputId ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } } }