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  1. Shader "Hidden/TFHCCompareNotEqual"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. _B ("_B", 2D) = "white" {}
  7. _C ("_True", 2D) = "white" {}
  8. _D ( "_False", 2D ) = "white" {}
  9. }
  10. SubShader
  11. {
  12. Pass
  13. {
  14. CGPROGRAM
  15. #include "UnityCG.cginc"
  16. #pragma vertex vert_img
  17. #pragma fragment frag
  18. sampler2D _A;
  19. sampler2D _B;
  20. sampler2D _C;
  21. sampler2D _D;
  22. float4 frag(v2f_img i) : SV_Target
  23. {
  24. float A = tex2D( _A, i.uv ).x;
  25. float B = tex2D( _B, i.uv ).x;
  26. float4 True = tex2D( _C, i.uv );
  27. float4 False = tex2D ( _D, i.uv );
  28. return ( ( A != B ) ? True : False );
  29. }
  30. ENDCG
  31. }
  32. }
  33. }