Shader "Hidden/TFHCCompareNotEqual" { Properties { _A ("_A", 2D) = "white" {} _B ("_B", 2D) = "white" {} _C ("_True", 2D) = "white" {} _D ( "_False", 2D ) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; sampler2D _C; sampler2D _D; float4 frag(v2f_img i) : SV_Target { float A = tex2D( _A, i.uv ).x; float B = tex2D( _B, i.uv ).x; float4 True = tex2D( _C, i.uv ); float4 False = tex2D ( _D, i.uv ); return ( ( A != B ) ? True : False ); } ENDCG } } }