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- Shader "Hidden/SubstanceSamplerNode"
- {
- Properties
- {
- _A ("_UV", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _GenTex;
- int _CustomUVs;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 uvs = i.uv;
- if( _CustomUVs == 1 )
- uvs = tex2D( _A, i.uv ).xy;
- float4 genTex = tex2D( _GenTex, uvs);
- return genTex;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
- sampler2D _GenTex;
- int _CustomUVs;
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float2 uvs = i.uv;
- if( _CustomUVs == 1 )
- uvs = tex2D( _A, i.uv ).xy;
- float3 genTex = UnpackNormal( tex2D( _GenTex, uvs ) );
- return float4( genTex, 0 );
- }
- ENDCG
- }
- }
- }
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