Shader "Hidden/SubstanceSamplerNode" { Properties { _A ("_UV", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _GenTex; int _CustomUVs; float4 frag( v2f_img i ) : SV_Target { float2 uvs = i.uv; if( _CustomUVs == 1 ) uvs = tex2D( _A, i.uv ).xy; float4 genTex = tex2D( _GenTex, uvs); return genTex; } ENDCG } Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _GenTex; int _CustomUVs; float4 frag( v2f_img i ) : SV_Target { float2 uvs = i.uv; if( _CustomUVs == 1 ) uvs = tex2D( _A, i.uv ).xy; float3 genTex = UnpackNormal( tex2D( _GenTex, uvs ) ); return float4( genTex, 0 ); } ENDCG } } }