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- Shader "Hidden/NormalVertexDataNode"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float2 xy = 2 * i.uv - 1;
- float z = -sqrt(1-saturate(dot(xy,xy)));
- float3 normal = normalize(float3(xy, z));
- return float4(normal, 1);
- }
- ENDCG
- }
- }
- }
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