Shader "Hidden/NormalVertexDataNode" { SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag float4 frag(v2f_img i) : SV_Target { float2 xy = 2 * i.uv - 1; float z = -sqrt(1-saturate(dot(xy,xy))); float3 normal = normalize(float3(xy, z)); return float4(normal, 1); } ENDCG } } }