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- Shader "Hidden/LightColorNode"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return _EditorLightColor;
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return float4(_EditorLightColor.rgb, 0);
- }
- ENDCG
- }
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
-
- float4 _EditorLightColor;
-
- float4 frag(v2f_img i) : SV_Target
- {
- return _EditorLightColor.a;
- }
- ENDCG
- }
- }
- }
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