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56 lines
836 B

  1. Shader "Hidden/LightColorNode"
  2. {
  3. SubShader
  4. {
  5. Pass
  6. {
  7. CGPROGRAM
  8. #pragma vertex vert_img
  9. #pragma fragment frag
  10. #include "UnityCG.cginc"
  11. #include "Lighting.cginc"
  12. float4 _EditorLightColor;
  13. float4 frag(v2f_img i) : SV_Target
  14. {
  15. return _EditorLightColor;
  16. }
  17. ENDCG
  18. }
  19. Pass
  20. {
  21. CGPROGRAM
  22. #pragma vertex vert_img
  23. #pragma fragment frag
  24. #include "UnityCG.cginc"
  25. #include "Lighting.cginc"
  26. float4 _EditorLightColor;
  27. float4 frag(v2f_img i) : SV_Target
  28. {
  29. return float4(_EditorLightColor.rgb, 0);
  30. }
  31. ENDCG
  32. }
  33. Pass
  34. {
  35. CGPROGRAM
  36. #pragma vertex vert_img
  37. #pragma fragment frag
  38. #include "UnityCG.cginc"
  39. #include "Lighting.cginc"
  40. float4 _EditorLightColor;
  41. float4 frag(v2f_img i) : SV_Target
  42. {
  43. return _EditorLightColor.a;
  44. }
  45. ENDCG
  46. }
  47. }
  48. }