Shader "Hidden/LightColorNode" { SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" #include "Lighting.cginc" float4 _EditorLightColor; float4 frag(v2f_img i) : SV_Target { return _EditorLightColor; } ENDCG } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" #include "Lighting.cginc" float4 _EditorLightColor; float4 frag(v2f_img i) : SV_Target { return float4(_EditorLightColor.rgb, 0); } ENDCG } Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" #include "Lighting.cginc" float4 _EditorLightColor; float4 frag(v2f_img i) : SV_Target { return _EditorLightColor.a; } ENDCG } } }