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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- using System;
- using System.IO;
- using System.Security.Cryptography;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using System.Threading;
- using UnityEditor.VersionControl;
-
- namespace AmplifyShaderEditor
- {
- public enum ShaderLoadResult
- {
- LOADED,
- TEMPLATE_LOADED,
- FILE_NOT_FOUND,
- ASE_INFO_NOT_FOUND,
- UNITY_NATIVE_PATHS
- }
-
- public class Worker
- {
- public static readonly object locker = new object();
- public void DoWork()
- {
- while ( IOUtils.ActiveThread )
- {
- if ( IOUtils.SaveInThreadFlag )
- {
- IOUtils.SaveInThreadFlag = false;
- lock ( locker )
- {
- IOUtils.SaveInThreadShaderBody = IOUtils.ShaderCopywriteMessage + IOUtils.SaveInThreadShaderBody;
- // Add checksum
- string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody );
- IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum;
-
- // Write to disk
- StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName );
- try
- {
- fileWriter.Write( IOUtils.SaveInThreadShaderBody );
- Debug.Log( "Saving complete" );
- }
- catch ( Exception e )
- {
- Debug.LogException( e );
- }
- finally
- {
- fileWriter.Close();
- }
- }
- }
- }
- Debug.Log( "Thread closed" );
- }
- }
-
- public static class IOUtils
- {
-
- public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n";
- public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n";
- public static readonly string GrabPassBegin = "\t\tGrabPass{ \"";
- public static readonly string GrabPassEnd = "\" }\n";
- public static readonly string PropertiesBegin = "\tProperties\n\t{\n";
- public static readonly string PropertiesEnd = "\t}\n";
- public static readonly string PropertiesElement = "\t\t{0}\n";
- public static readonly string PropertiesElementsRaw = "{0}\n";
-
- public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n";
- public static readonly string InstancedPropertiesHeader = "multi_compile_instancing";
- public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE";
-
- public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})";
- public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END";
- public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";
- public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})";
-
-
- public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})";
- public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})";
- public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";
- public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})";
-
-
- public static readonly string InstancedPropertiesBeginTabs = "\t\t"+ InstancedPropertiesBegin + "\n";
- public static readonly string InstancedPropertiesEndTabs = "\t\t"+ InstancedPropertiesEnd + "\n";
- public static readonly string InstancedPropertiesElementTabs = "\t\t\t"+ InstancedPropertiesElement + "\n";
-
- public static readonly string MetaBegin = "defaultTextures:";
- public static readonly string MetaEnd = "userData:";
- public static readonly string ShaderBodyBegin = "/*ASEBEGIN";
- public static readonly string ShaderBodyEnd = "ASEEND*/";
- //public static readonly float CurrentVersionFlt = 0.4f;
- //public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt;
-
- public static readonly string CHECKSUM = "//CHKSM";
- public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID";
-
- public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID";
- public static readonly char FIELD_SEPARATOR = ';';
- public static readonly char VALUE_SEPARATOR = '=';
- public static readonly char LINE_TERMINATOR = '\n';
- public static readonly char VECTOR_SEPARATOR = ',';
- public static readonly char FLOAT_SEPARATOR = '.';
- public static readonly char CLIPBOARD_DATA_SEPARATOR = '|';
- public static readonly char MATRIX_DATA_SEPARATOR = '|';
- public readonly static string NO_TEXTURES = "<None>";
- public static readonly string SaveShaderStr = "Please enter shader name to save";
- public static readonly string FloatifyStr = ".0";
-
- // Node parameter names
- public const string NodeParam = "Node";
- public const string NodePosition = "Position";
- public const string NodeId = "Id";
- public const string NodeType = "Type";
- public const string WireConnectionParam = "WireConnection";
-
- public static readonly uint NodeTypeId = 1;
-
- public static readonly int InNodeId = 1;
- public static readonly int InPortId = 2;
- public static readonly int OutNodeId = 3;
- public static readonly int OutPortId = 4;
-
- public readonly static string DefaultASEDirtyCheckName = "__dirty";
- public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1";
- public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;";
-
- public readonly static string MaskClipValueName = "_Cutoff";
- public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}";
- public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};";
-
- //public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935";
- //public static string ASEResourcesPath = "/Plugins/EditorResources/";
- //public static string ASEFolderPath;
-
- //public static bool IsShaderFunctionWindow = false;
-
-
- public static int DefaultASEDirtyCheckId;
-
- // this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them
- public static string dataPath;
-
-
- public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb";
- public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73";
- public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1";
- public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608";
- public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb";
- public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8";
- public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6";
- public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e";
- public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d";
-
- public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18";
- public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b";
- public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3";
- public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354";
- public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c";
- public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746";
- public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15";
- public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d";
- public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2";
- public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0";
- public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359";
- public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c";
- public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e";
- public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb";
- public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131";
-
-
- public static Dictionary<string, string> NodeTypeReplacer = new Dictionary<string, string>()
- {
- {"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"},
- {"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"},
- {"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"},
- {"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"},
- {"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"},
- {"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"},
- {"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"}
- };
-
- private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR";
-
- /////////////////////////////////////////////////////////////////////////////
- // THREAD IO UTILS
- public static bool SaveInThreadFlag = false;
- public static string SaveInThreadShaderBody;
- public static string SaveInThreadPathName;
- public static Thread SaveInThreadMainThread;
- public static bool ActiveThread = true;
- private static bool UseSaveThread = false;
-
- private static bool Initialized = false;
-
- public static bool FunctionNodeChanged = false;
-
- public static List<AmplifyShaderEditorWindow> AllOpenedWindows = new List<AmplifyShaderEditorWindow>();
-
- public static void StartSaveThread( string shaderBody, string pathName )
- {
- if( Provider.enabled && Provider.isActive )
- {
- Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) );
- if( loadedAsset != null )
- {
- //Task statusTask = Provider.Status( loadedAsset );
- //statusTask.Wait();
- //if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) )
- {
- Task checkoutTask = Provider.Checkout( loadedAsset, CheckoutMode.Both );
- checkoutTask.Wait();
- }
- }
- }
-
- if( UseSaveThread )
- {
- if ( !SaveInThreadFlag )
- {
- if ( SaveInThreadMainThread == null )
- {
- Worker worker = new Worker();
- SaveInThreadMainThread = new Thread( worker.DoWork );
- SaveInThreadMainThread.Start();
- Debug.Log( "Thread created" );
- }
-
- SaveInThreadShaderBody = shaderBody;
- SaveInThreadPathName = pathName;
- SaveInThreadFlag = true;
- }
- }
- else
- {
- SaveTextfileToDisk( shaderBody, pathName );
- }
- }
-
- ////////////////////////////////////////////////////////////////////////////
- private static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )
- {
- string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );
- if ( !currData.Contains( AmplifyShaderEditorDefineSymbol ) )
- {
- if ( string.IsNullOrEmpty( currData ) )
- {
- PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol );
- }
- else
- {
- if ( !currData[ currData.Length - 1 ].Equals( ';' ) )
- {
- currData += ';';
- }
- currData += AmplifyShaderEditorDefineSymbol;
- PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );
- }
- }
- }
-
- public static void Init()
- {
- if ( !Initialized )
- {
- Initialized = true;
- SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup );
- //Array BuildTargetGroupValues = Enum.GetValues( typeof( BuildTargetGroup ));
- //for ( int i = 0; i < BuildTargetGroupValues.Length; i++ )
- //{
- // if( i != 0 && i != 15 && i != 16 )
- // SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) );
- //}
-
- DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName );
- dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 );
-
-
- //ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID );
- //ASEResourcesPath = ASEFolderPath + ASEResourcesPath;
- }
- }
-
-
- public static void DumpTemplateManagers()
- {
- for( int i = 0; i < AllOpenedWindows.Count; i++ )
- {
- if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )
- {
- Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() );
- }
- }
- }
-
- public static TemplatesManager FirstValidTemplatesManager
- {
- get
- {
- for( int i = 0; i < AllOpenedWindows.Count; i++ )
- {
- if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )
- {
- return AllOpenedWindows[ i ].TemplatesManagerInstance;
- }
- }
- return null;
- }
- }
-
- public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function )
- {
- for( int i = 0; i < AllOpenedWindows.Count; i++ )
- {
- AllOpenedWindows[ i ].LateRefreshAvailableNodes();
- if( AllOpenedWindows[ i ].IsShaderFunctionWindow )
- {
- if( AllOpenedWindows[ i ].OpenedShaderFunction == function )
- {
- AllOpenedWindows[ i ].UpdateTabTitle();
- }
- }
- }
- }
-
- public static void UpdateIO()
- {
- int windowCount = AllOpenedWindows.Count;
- if ( windowCount == 0 )
- {
- EditorApplication.update -= IOUtils.UpdateIO;
- return;
- }
-
- for ( int i = 0; i < AllOpenedWindows.Count; i++ )
- {
- if ( AllOpenedWindows[i] == EditorWindow.focusedWindow )
- {
- UIUtils.CurrentWindow = AllOpenedWindows[ i ];
- }
-
- if( FunctionNodeChanged )
- AllOpenedWindows[ i ].CheckFunctions = true;
-
- if ( AllOpenedWindows[ i ] == null )
- {
- AllOpenedWindows.RemoveAt( i );
- i--;
- }
- }
-
- if ( FunctionNodeChanged )
- FunctionNodeChanged = false;
- }
-
- public static void Destroy()
- {
- ActiveThread = false;
- if ( SaveInThreadMainThread != null )
- {
- SaveInThreadMainThread.Abort();
- SaveInThreadMainThread = null;
- }
- }
-
- public static void GetShaderName( out string shaderName, out string fullPathname, string defaultName, string customDatapath )
- {
- string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath;
- fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save", defaultName, "shader", SaveShaderStr, currDatapath );
- if ( !String.IsNullOrEmpty( fullPathname ) )
- {
- shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension
- string[] subStr = shaderName.Split( '/' );
- if ( subStr.Length > 0 )
- {
- shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname
- }
- }
- else
- {
- shaderName = string.Empty;
- }
- }
-
- public static void AddTypeToString( ref string myString, string typeName )
- {
- myString += typeName;
- }
-
- public static void AddFieldToString( ref string myString, string fieldName, object fieldValue )
- {
- myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue;
- }
-
- public static void AddFieldValueToString( ref string myString, object fieldValue )
- {
- myString += FIELD_SEPARATOR + fieldValue.ToString();
- }
-
- public static void AddLineTerminator( ref string myString )
- {
- myString += LINE_TERMINATOR;
- }
-
- public static string CreateChecksum( string buffer )
- {
- SHA1 sha1 = SHA1.Create();
- byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer );
- byte[] hash = sha1.ComputeHash( buf, 0, buf.Length );
- string hashstr = BitConverter.ToString( hash ).Replace( "-", "" );
- return hashstr;
- }
-
- public static void SaveTextfileToDisk( string shaderBody, string pathName, bool addAdditionalInfo = true )
- {
-
- if ( addAdditionalInfo )
- {
- shaderBody = ShaderCopywriteMessage + shaderBody;
- // Add checksum
- string checksum = CreateChecksum( shaderBody );
- shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;
- }
-
- // Write to disk
- StreamWriter fileWriter = new StreamWriter( pathName );
- try
- {
- fileWriter.Write( shaderBody );
- }
- catch ( Exception e )
- {
- Debug.LogException( e );
- }
- finally
- {
- fileWriter.Close();
- }
- }
-
- public static string AddAdditionalInfo( string shaderBody )
- {
- shaderBody = ShaderCopywriteMessage + shaderBody;
- string checksum = CreateChecksum( shaderBody );
- shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;
- return shaderBody;
- }
-
- public static string LoadTextFileFromDisk( string pathName )
- {
- string result = string.Empty;
- if ( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) )
- {
-
- StreamReader fileReader = null;
- try
- {
- fileReader = new StreamReader( pathName );
- result = fileReader.ReadToEnd();
- }
- catch ( Exception e )
- {
- Debug.LogException( e );
- }
- finally
- {
- if( fileReader != null)
- fileReader.Close();
- }
- }
- return result;
- }
-
- public static bool IsASEShader( Shader shader )
- {
- string datapath = AssetDatabase.GetAssetPath( shader );
- if ( UIUtils.IsUnityNativeShader( datapath ) )
- {
- return false;
- }
-
- string buffer = LoadTextFileFromDisk( datapath );
- if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )
- {
- return false;
- }
- return true;
- }
-
- public static bool IsShaderFunction( string functionInfo )
- {
- string buffer = functionInfo;
- if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )
- {
- return false;
- }
- return true;
- }
-
- public static bool HasValidShaderBody( ref string shaderBody )
- {
- int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin );
- if ( shaderBodyBeginId > -1 )
- {
- int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd );
- return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId );
- }
- return false;
- }
-
- public static int[] AllIndexesOf( this string str, string substr, bool ignoreCase = false )
- {
- if ( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) )
- {
- throw new ArgumentException( "String or substring is not specified." );
- }
-
- List<int> indexes = new List<int>();
- int index = 0;
-
- while ( ( index = str.IndexOf( substr, index, ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 )
- {
- indexes.Add( index++ );
- }
-
- return indexes.ToArray();
- }
-
- public static void AddFunctionHeader( ref string function, string header )
- {
- function += "\t\t" + header + "\n\t\t{\n";
- }
-
- public static void AddSingleLineFunction( ref string function, string header )
- {
- function += "\t\t" + header;
- }
-
- public static void AddFunctionLine( ref string function, string line )
- {
- function += "\t\t\t" + line + "\n";
- }
-
- public static void CloseFunctionBody( ref string function )
- {
- function += "\t\t}\n";
- }
-
- public static string CreateFullFunction( string header, params string[] functionLines )
- {
- string result = string.Empty;
- AddFunctionHeader( ref result, header );
- for ( int i = 0; i > functionLines.Length; i++ )
- {
- AddFunctionLine( ref result, functionLines[ i ] );
- }
- CloseFunctionBody( ref result );
- return result;
- }
-
- public static string CreateCodeComments( bool forceForwardSlash, params string[] comments )
- {
- string finalComment = string.Empty;
- if ( comments.Length == 1 )
- {
- finalComment = "//" + comments[ 0 ];
- }
- else
- {
- if ( forceForwardSlash )
- {
- for ( int i = 0; i < comments.Length; i++ )
- {
- finalComment += "//" + comments[ i ];
- if ( i < comments.Length - 1 )
- {
- finalComment += "\n\t\t\t";
- }
- }
- }
- else
- {
- finalComment = "/*";
- for ( int i = 0; i < comments.Length; i++ )
- {
- if ( i != 0 )
- finalComment += "\t\t\t";
- finalComment += comments[ i ];
- if ( i < comments.Length - 1 )
- finalComment += "\n";
- }
- finalComment += "*/";
- }
- }
- return finalComment;
- }
-
- public static string GetUVChannelDeclaration( string uvName, int channelId, int set )
- {
- string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];
- return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/;
- }
-
- public static string GetUVChannelName( string uvName, int set )
- {
- string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];
- return uvSetStr + uvName;
- }
-
- public static string GetVertexUVChannelName( int set )
- {
- string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() );
- return uvSetStr;
- }
-
- public static string Floatify( float value )
- {
- return ( value % 1 ) != 0 ? value.ToString() : ( value.ToString() + FloatifyStr );
- }
-
- public static string Vector2ToString( Vector2 data )
- {
- return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString();
- }
-
- public static string Vector3ToString( Vector3 data )
- {
- return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString();
- }
-
- public static string Vector4ToString( Vector4 data )
- {
- return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString();
- }
-
- public static string ColorToString( Color data )
- {
- return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString();
- }
-
- public static string Matrix3x3ToString( Matrix4x4 matrix )
- {
- return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString();
- }
-
- public static string Matrix4x4ToString( Matrix4x4 matrix )
- {
- return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
- matrix[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 3 ].ToString();
- }
-
- public static Vector2 StringToVector2( string data )
- {
- string[] parsedData = data.Split( VECTOR_SEPARATOR );
- if ( parsedData.Length >= 2 )
- {
- return new Vector2( Convert.ToSingle( parsedData[ 0 ] ),
- Convert.ToSingle( parsedData[ 1 ] ) );
- }
- return Vector2.zero;
- }
-
- public static Vector3 StringToVector3( string data )
- {
- string[] parsedData = data.Split( VECTOR_SEPARATOR );
- if ( parsedData.Length >= 3 )
- {
- return new Vector3( Convert.ToSingle( parsedData[ 0 ] ),
- Convert.ToSingle( parsedData[ 1 ] ),
- Convert.ToSingle( parsedData[ 2 ] ) );
- }
- return Vector3.zero;
- }
-
- public static Vector4 StringToVector4( string data )
- {
- string[] parsedData = data.Split( VECTOR_SEPARATOR );
- if ( parsedData.Length >= 4 )
- {
- return new Vector4( Convert.ToSingle( parsedData[ 0 ] ),
- Convert.ToSingle( parsedData[ 1 ] ),
- Convert.ToSingle( parsedData[ 2 ] ),
- Convert.ToSingle( parsedData[ 3 ] ) );
- }
- return Vector4.zero;
- }
-
- public static Color StringToColor( string data )
- {
- string[] parsedData = data.Split( VECTOR_SEPARATOR );
- if ( parsedData.Length >= 4 )
- {
- return new Color( Convert.ToSingle( parsedData[ 0 ] ),
- Convert.ToSingle( parsedData[ 1 ] ),
- Convert.ToSingle( parsedData[ 2 ] ),
- Convert.ToSingle( parsedData[ 3 ] ) );
- }
- return Color.white;
- }
-
- public static Matrix4x4 StringToMatrix3x3( string data )
- {
- string[] parsedData = data.Split( VECTOR_SEPARATOR );
- if ( parsedData.Length == 9 )
- {
- Matrix4x4 matrix = new Matrix4x4();
- matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] );
- matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] );
- matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] );
-
- matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 3 ] );
- matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 4 ] );
- matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 5 ] );
-
- matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 6 ] );
- matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 7 ] );
- matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 8 ] );
- return matrix;
- }
- return Matrix4x4.identity;
- }
-
- public static Matrix4x4 StringToMatrix4x4( string data )
- {
- string[] parsedData = data.Split( VECTOR_SEPARATOR );
- if ( parsedData.Length == 16 )
- {
- Matrix4x4 matrix = new Matrix4x4();
- matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] );
- matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] );
- matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] );
- matrix[ 0, 3 ] = Convert.ToSingle( parsedData[ 3 ] );
-
- matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 4 ] );
- matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 5 ] );
- matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 6 ] );
- matrix[ 1, 3 ] = Convert.ToSingle( parsedData[ 7 ] );
-
- matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 8 ] );
- matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 9 ] );
- matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 10 ] );
- matrix[ 2, 3 ] = Convert.ToSingle( parsedData[ 11 ] );
-
- matrix[ 3, 0 ] = Convert.ToSingle( parsedData[ 12 ] );
- matrix[ 3, 1 ] = Convert.ToSingle( parsedData[ 13 ] );
- matrix[ 3, 2 ] = Convert.ToSingle( parsedData[ 14 ] );
- matrix[ 3, 3 ] = Convert.ToSingle( parsedData[ 15 ] );
- return matrix;
- }
- return Matrix4x4.identity;
- }
-
- public static void SaveTextureToDisk( Texture2D tex, string pathname )
- {
- byte[] rawData = tex.GetRawTextureData();
- Texture2D newTex = new Texture2D( tex.width, tex.height, tex.format, tex.mipmapCount > 1, false );
- newTex.LoadRawTextureData( rawData );
- newTex.Apply();
- byte[] pngData = newTex.EncodeToPNG();
- File.WriteAllBytes( pathname, pngData );
- }
-
- //public static void SaveObjToList( string newObj )
- //{
- // Debug.Log( UIUtils.CurrentWindow.Lastpath );
- // UIUtils.CurrentWindow.Lastpath = newObj;
- // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );
- // string[] allLocations = lastOpenedObj.Split( ':' );
-
- // string lastLocation = allLocations[ allLocations.Length - 1 ];
-
- // string resave = string.Empty;
- // for ( int i = 0; i < allLocations.Length; i++ )
- // {
- // if ( string.IsNullOrEmpty( allLocations[ i ] ) )
- // continue;
-
- // resave += allLocations[ i ];
- // resave += ":";
- // }
-
- // resave += newObj;
- // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );
- //}
-
- //public static void DeleteObjFromList( string newObj )
- //{
- // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );
- // string[] allLocations = lastOpenedObj.Split( ':' );
-
- // string resave = string.Empty;
- // for ( int i = 0; i < allLocations.Length; i++ )
- // {
- // if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) )
- // continue;
-
- // resave += allLocations[ i ];
- // if ( i < allLocations.Length - 1 )
- // resave += ":";
- // }
-
- // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );
- //}
- }
- }
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