// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using System.IO; using System.Security.Cryptography; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.Threading; using UnityEditor.VersionControl; namespace AmplifyShaderEditor { public enum ShaderLoadResult { LOADED, TEMPLATE_LOADED, FILE_NOT_FOUND, ASE_INFO_NOT_FOUND, UNITY_NATIVE_PATHS } public class Worker { public static readonly object locker = new object(); public void DoWork() { while ( IOUtils.ActiveThread ) { if ( IOUtils.SaveInThreadFlag ) { IOUtils.SaveInThreadFlag = false; lock ( locker ) { IOUtils.SaveInThreadShaderBody = IOUtils.ShaderCopywriteMessage + IOUtils.SaveInThreadShaderBody; // Add checksum string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody ); IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum; // Write to disk StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName ); try { fileWriter.Write( IOUtils.SaveInThreadShaderBody ); Debug.Log( "Saving complete" ); } catch ( Exception e ) { Debug.LogException( e ); } finally { fileWriter.Close(); } } } } Debug.Log( "Thread closed" ); } } public static class IOUtils { public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n"; public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n"; public static readonly string GrabPassBegin = "\t\tGrabPass{ \""; public static readonly string GrabPassEnd = "\" }\n"; public static readonly string PropertiesBegin = "\tProperties\n\t{\n"; public static readonly string PropertiesEnd = "\t}\n"; public static readonly string PropertiesElement = "\t\t{0}\n"; public static readonly string PropertiesElementsRaw = "{0}\n"; public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n"; public static readonly string InstancedPropertiesHeader = "multi_compile_instancing"; public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE"; public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})"; public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END"; public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})"; public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})"; public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})"; public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})"; public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})"; public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})"; public static readonly string InstancedPropertiesBeginTabs = "\t\t"+ InstancedPropertiesBegin + "\n"; public static readonly string InstancedPropertiesEndTabs = "\t\t"+ InstancedPropertiesEnd + "\n"; public static readonly string InstancedPropertiesElementTabs = "\t\t\t"+ InstancedPropertiesElement + "\n"; public static readonly string MetaBegin = "defaultTextures:"; public static readonly string MetaEnd = "userData:"; public static readonly string ShaderBodyBegin = "/*ASEBEGIN"; public static readonly string ShaderBodyEnd = "ASEEND*/"; //public static readonly float CurrentVersionFlt = 0.4f; //public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt; public static readonly string CHECKSUM = "//CHKSM"; public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID"; public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID"; public static readonly char FIELD_SEPARATOR = ';'; public static readonly char VALUE_SEPARATOR = '='; public static readonly char LINE_TERMINATOR = '\n'; public static readonly char VECTOR_SEPARATOR = ','; public static readonly char FLOAT_SEPARATOR = '.'; public static readonly char CLIPBOARD_DATA_SEPARATOR = '|'; public static readonly char MATRIX_DATA_SEPARATOR = '|'; public readonly static string NO_TEXTURES = ""; public static readonly string SaveShaderStr = "Please enter shader name to save"; public static readonly string FloatifyStr = ".0"; // Node parameter names public const string NodeParam = "Node"; public const string NodePosition = "Position"; public const string NodeId = "Id"; public const string NodeType = "Type"; public const string WireConnectionParam = "WireConnection"; public static readonly uint NodeTypeId = 1; public static readonly int InNodeId = 1; public static readonly int InPortId = 2; public static readonly int OutNodeId = 3; public static readonly int OutPortId = 4; public readonly static string DefaultASEDirtyCheckName = "__dirty"; public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1"; public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;"; public readonly static string MaskClipValueName = "_Cutoff"; public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}"; public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};"; //public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935"; //public static string ASEResourcesPath = "/Plugins/EditorResources/"; //public static string ASEFolderPath; //public static bool IsShaderFunctionWindow = false; public static int DefaultASEDirtyCheckId; // this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them public static string dataPath; public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb"; public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73"; public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1"; public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608"; public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb"; public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8"; public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6"; public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e"; public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d"; public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18"; public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b"; public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3"; public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354"; public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c"; public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746"; public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15"; public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d"; public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2"; public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0"; public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359"; public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c"; public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e"; public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb"; public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131"; public static Dictionary NodeTypeReplacer = new Dictionary() { {"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"}, {"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"}, {"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"}, {"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"}, {"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"}, {"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"}, {"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"} }; private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR"; ///////////////////////////////////////////////////////////////////////////// // THREAD IO UTILS public static bool SaveInThreadFlag = false; public static string SaveInThreadShaderBody; public static string SaveInThreadPathName; public static Thread SaveInThreadMainThread; public static bool ActiveThread = true; private static bool UseSaveThread = false; private static bool Initialized = false; public static bool FunctionNodeChanged = false; public static List AllOpenedWindows = new List(); public static void StartSaveThread( string shaderBody, string pathName ) { if( Provider.enabled && Provider.isActive ) { Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) ); if( loadedAsset != null ) { //Task statusTask = Provider.Status( loadedAsset ); //statusTask.Wait(); //if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) ) { Task checkoutTask = Provider.Checkout( loadedAsset, CheckoutMode.Both ); checkoutTask.Wait(); } } } if( UseSaveThread ) { if ( !SaveInThreadFlag ) { if ( SaveInThreadMainThread == null ) { Worker worker = new Worker(); SaveInThreadMainThread = new Thread( worker.DoWork ); SaveInThreadMainThread.Start(); Debug.Log( "Thread created" ); } SaveInThreadShaderBody = shaderBody; SaveInThreadPathName = pathName; SaveInThreadFlag = true; } } else { SaveTextfileToDisk( shaderBody, pathName ); } } //////////////////////////////////////////////////////////////////////////// private static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup ) { string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup ); if ( !currData.Contains( AmplifyShaderEditorDefineSymbol ) ) { if ( string.IsNullOrEmpty( currData ) ) { PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol ); } else { if ( !currData[ currData.Length - 1 ].Equals( ';' ) ) { currData += ';'; } currData += AmplifyShaderEditorDefineSymbol; PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData ); } } } public static void Init() { if ( !Initialized ) { Initialized = true; SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ); //Array BuildTargetGroupValues = Enum.GetValues( typeof( BuildTargetGroup )); //for ( int i = 0; i < BuildTargetGroupValues.Length; i++ ) //{ // if( i != 0 && i != 15 && i != 16 ) // SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) ); //} DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName ); dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 ); //ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID ); //ASEResourcesPath = ASEFolderPath + ASEResourcesPath; } } public static void DumpTemplateManagers() { for( int i = 0; i < AllOpenedWindows.Count; i++ ) { if( AllOpenedWindows[ i ].TemplatesManagerInstance != null ) { Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() ); } } } public static TemplatesManager FirstValidTemplatesManager { get { for( int i = 0; i < AllOpenedWindows.Count; i++ ) { if( AllOpenedWindows[ i ].TemplatesManagerInstance != null ) { return AllOpenedWindows[ i ].TemplatesManagerInstance; } } return null; } } public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function ) { for( int i = 0; i < AllOpenedWindows.Count; i++ ) { AllOpenedWindows[ i ].LateRefreshAvailableNodes(); if( AllOpenedWindows[ i ].IsShaderFunctionWindow ) { if( AllOpenedWindows[ i ].OpenedShaderFunction == function ) { AllOpenedWindows[ i ].UpdateTabTitle(); } } } } public static void UpdateIO() { int windowCount = AllOpenedWindows.Count; if ( windowCount == 0 ) { EditorApplication.update -= IOUtils.UpdateIO; return; } for ( int i = 0; i < AllOpenedWindows.Count; i++ ) { if ( AllOpenedWindows[i] == EditorWindow.focusedWindow ) { UIUtils.CurrentWindow = AllOpenedWindows[ i ]; } if( FunctionNodeChanged ) AllOpenedWindows[ i ].CheckFunctions = true; if ( AllOpenedWindows[ i ] == null ) { AllOpenedWindows.RemoveAt( i ); i--; } } if ( FunctionNodeChanged ) FunctionNodeChanged = false; } public static void Destroy() { ActiveThread = false; if ( SaveInThreadMainThread != null ) { SaveInThreadMainThread.Abort(); SaveInThreadMainThread = null; } } public static void GetShaderName( out string shaderName, out string fullPathname, string defaultName, string customDatapath ) { string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath; fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save", defaultName, "shader", SaveShaderStr, currDatapath ); if ( !String.IsNullOrEmpty( fullPathname ) ) { shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension string[] subStr = shaderName.Split( '/' ); if ( subStr.Length > 0 ) { shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname } } else { shaderName = string.Empty; } } public static void AddTypeToString( ref string myString, string typeName ) { myString += typeName; } public static void AddFieldToString( ref string myString, string fieldName, object fieldValue ) { myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue; } public static void AddFieldValueToString( ref string myString, object fieldValue ) { myString += FIELD_SEPARATOR + fieldValue.ToString(); } public static void AddLineTerminator( ref string myString ) { myString += LINE_TERMINATOR; } public static string CreateChecksum( string buffer ) { SHA1 sha1 = SHA1.Create(); byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer ); byte[] hash = sha1.ComputeHash( buf, 0, buf.Length ); string hashstr = BitConverter.ToString( hash ).Replace( "-", "" ); return hashstr; } public static void SaveTextfileToDisk( string shaderBody, string pathName, bool addAdditionalInfo = true ) { if ( addAdditionalInfo ) { shaderBody = ShaderCopywriteMessage + shaderBody; // Add checksum string checksum = CreateChecksum( shaderBody ); shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum; } // Write to disk StreamWriter fileWriter = new StreamWriter( pathName ); try { fileWriter.Write( shaderBody ); } catch ( Exception e ) { Debug.LogException( e ); } finally { fileWriter.Close(); } } public static string AddAdditionalInfo( string shaderBody ) { shaderBody = ShaderCopywriteMessage + shaderBody; string checksum = CreateChecksum( shaderBody ); shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum; return shaderBody; } public static string LoadTextFileFromDisk( string pathName ) { string result = string.Empty; if ( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) ) { StreamReader fileReader = null; try { fileReader = new StreamReader( pathName ); result = fileReader.ReadToEnd(); } catch ( Exception e ) { Debug.LogException( e ); } finally { if( fileReader != null) fileReader.Close(); } } return result; } public static bool IsASEShader( Shader shader ) { string datapath = AssetDatabase.GetAssetPath( shader ); if ( UIUtils.IsUnityNativeShader( datapath ) ) { return false; } string buffer = LoadTextFileFromDisk( datapath ); if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) ) { return false; } return true; } public static bool IsShaderFunction( string functionInfo ) { string buffer = functionInfo; if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) ) { return false; } return true; } public static bool HasValidShaderBody( ref string shaderBody ) { int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin ); if ( shaderBodyBeginId > -1 ) { int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd ); return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId ); } return false; } public static int[] AllIndexesOf( this string str, string substr, bool ignoreCase = false ) { if ( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) ) { throw new ArgumentException( "String or substring is not specified." ); } List indexes = new List(); int index = 0; while ( ( index = str.IndexOf( substr, index, ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 ) { indexes.Add( index++ ); } return indexes.ToArray(); } public static void AddFunctionHeader( ref string function, string header ) { function += "\t\t" + header + "\n\t\t{\n"; } public static void AddSingleLineFunction( ref string function, string header ) { function += "\t\t" + header; } public static void AddFunctionLine( ref string function, string line ) { function += "\t\t\t" + line + "\n"; } public static void CloseFunctionBody( ref string function ) { function += "\t\t}\n"; } public static string CreateFullFunction( string header, params string[] functionLines ) { string result = string.Empty; AddFunctionHeader( ref result, header ); for ( int i = 0; i > functionLines.Length; i++ ) { AddFunctionLine( ref result, functionLines[ i ] ); } CloseFunctionBody( ref result ); return result; } public static string CreateCodeComments( bool forceForwardSlash, params string[] comments ) { string finalComment = string.Empty; if ( comments.Length == 1 ) { finalComment = "//" + comments[ 0 ]; } else { if ( forceForwardSlash ) { for ( int i = 0; i < comments.Length; i++ ) { finalComment += "//" + comments[ i ]; if ( i < comments.Length - 1 ) { finalComment += "\n\t\t\t"; } } } else { finalComment = "/*"; for ( int i = 0; i < comments.Length; i++ ) { if ( i != 0 ) finalComment += "\t\t\t"; finalComment += comments[ i ]; if ( i < comments.Length - 1 ) finalComment += "\n"; } finalComment += "*/"; } } return finalComment; } public static string GetUVChannelDeclaration( string uvName, int channelId, int set ) { string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ]; return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/; } public static string GetUVChannelName( string uvName, int set ) { string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ]; return uvSetStr + uvName; } public static string GetVertexUVChannelName( int set ) { string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() ); return uvSetStr; } public static string Floatify( float value ) { return ( value % 1 ) != 0 ? value.ToString() : ( value.ToString() + FloatifyStr ); } public static string Vector2ToString( Vector2 data ) { return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString(); } public static string Vector3ToString( Vector3 data ) { return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString(); } public static string Vector4ToString( Vector4 data ) { return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString(); } public static string ColorToString( Color data ) { return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString(); } public static string Matrix3x3ToString( Matrix4x4 matrix ) { return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString(); } public static string Matrix4x4ToString( Matrix4x4 matrix ) { return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 3 ].ToString(); } public static Vector2 StringToVector2( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if ( parsedData.Length >= 2 ) { return new Vector2( Convert.ToSingle( parsedData[ 0 ] ), Convert.ToSingle( parsedData[ 1 ] ) ); } return Vector2.zero; } public static Vector3 StringToVector3( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if ( parsedData.Length >= 3 ) { return new Vector3( Convert.ToSingle( parsedData[ 0 ] ), Convert.ToSingle( parsedData[ 1 ] ), Convert.ToSingle( parsedData[ 2 ] ) ); } return Vector3.zero; } public static Vector4 StringToVector4( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if ( parsedData.Length >= 4 ) { return new Vector4( Convert.ToSingle( parsedData[ 0 ] ), Convert.ToSingle( parsedData[ 1 ] ), Convert.ToSingle( parsedData[ 2 ] ), Convert.ToSingle( parsedData[ 3 ] ) ); } return Vector4.zero; } public static Color StringToColor( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if ( parsedData.Length >= 4 ) { return new Color( Convert.ToSingle( parsedData[ 0 ] ), Convert.ToSingle( parsedData[ 1 ] ), Convert.ToSingle( parsedData[ 2 ] ), Convert.ToSingle( parsedData[ 3 ] ) ); } return Color.white; } public static Matrix4x4 StringToMatrix3x3( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if ( parsedData.Length == 9 ) { Matrix4x4 matrix = new Matrix4x4(); matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] ); matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] ); matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] ); matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 3 ] ); matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 4 ] ); matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 5 ] ); matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 6 ] ); matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 7 ] ); matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 8 ] ); return matrix; } return Matrix4x4.identity; } public static Matrix4x4 StringToMatrix4x4( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if ( parsedData.Length == 16 ) { Matrix4x4 matrix = new Matrix4x4(); matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] ); matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] ); matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] ); matrix[ 0, 3 ] = Convert.ToSingle( parsedData[ 3 ] ); matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 4 ] ); matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 5 ] ); matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 6 ] ); matrix[ 1, 3 ] = Convert.ToSingle( parsedData[ 7 ] ); matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 8 ] ); matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 9 ] ); matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 10 ] ); matrix[ 2, 3 ] = Convert.ToSingle( parsedData[ 11 ] ); matrix[ 3, 0 ] = Convert.ToSingle( parsedData[ 12 ] ); matrix[ 3, 1 ] = Convert.ToSingle( parsedData[ 13 ] ); matrix[ 3, 2 ] = Convert.ToSingle( parsedData[ 14 ] ); matrix[ 3, 3 ] = Convert.ToSingle( parsedData[ 15 ] ); return matrix; } return Matrix4x4.identity; } public static void SaveTextureToDisk( Texture2D tex, string pathname ) { byte[] rawData = tex.GetRawTextureData(); Texture2D newTex = new Texture2D( tex.width, tex.height, tex.format, tex.mipmapCount > 1, false ); newTex.LoadRawTextureData( rawData ); newTex.Apply(); byte[] pngData = newTex.EncodeToPNG(); File.WriteAllBytes( pathname, pngData ); } //public static void SaveObjToList( string newObj ) //{ // Debug.Log( UIUtils.CurrentWindow.Lastpath ); // UIUtils.CurrentWindow.Lastpath = newObj; // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID ); // string[] allLocations = lastOpenedObj.Split( ':' ); // string lastLocation = allLocations[ allLocations.Length - 1 ]; // string resave = string.Empty; // for ( int i = 0; i < allLocations.Length; i++ ) // { // if ( string.IsNullOrEmpty( allLocations[ i ] ) ) // continue; // resave += allLocations[ i ]; // resave += ":"; // } // resave += newObj; // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave ); //} //public static void DeleteObjFromList( string newObj ) //{ // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID ); // string[] allLocations = lastOpenedObj.Split( ':' ); // string resave = string.Empty; // for ( int i = 0; i < allLocations.Length; i++ ) // { // if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) ) // continue; // resave += allLocations[ i ]; // if ( i < allLocations.Length - 1 ) // resave += ":"; // } // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave ); //} } }