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  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using UnityEditor;
  4. namespace AmplifyShaderEditor
  5. {
  6. public class TemplateMenuItems
  7. {
  8. [MenuItem( "Assets/Create/Amplify Shader/Unlit", false, 85 )]
  9. public static void ApplyTemplate0()
  10. {
  11. AmplifyShaderEditorWindow.CreateNewTemplateShader( "0770190933193b94aaa3065e307002fa" );
  12. }
  13. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Post Process", false, 85 )]
  14. public static void ApplyTemplate1()
  15. {
  16. AmplifyShaderEditorWindow.CreateNewTemplateShader( "c71b220b631b6344493ea3cf87110c93" );
  17. }
  18. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default Unlit", false, 85 )]
  19. public static void ApplyTemplate2()
  20. {
  21. AmplifyShaderEditorWindow.CreateNewTemplateShader( "6e114a916ca3e4b4bb51972669d463bf" );
  22. }
  23. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default UI", false, 85 )]
  24. public static void ApplyTemplate3()
  25. {
  26. AmplifyShaderEditorWindow.CreateNewTemplateShader( "5056123faa0c79b47ab6ad7e8bf059a4" );
  27. }
  28. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Unlit Lightmap", false, 85 )]
  29. public static void ApplyTemplate4()
  30. {
  31. AmplifyShaderEditorWindow.CreateNewTemplateShader( "899e609c083c74c4ca567477c39edef0" );
  32. }
  33. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default Sprites", false, 85 )]
  34. public static void ApplyTemplate5()
  35. {
  36. AmplifyShaderEditorWindow.CreateNewTemplateShader( "0f8ba0101102bb14ebf021ddadce9b49" );
  37. }
  38. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Particles Alpha Blended", false, 85 )]
  39. public static void ApplyTemplate6()
  40. {
  41. AmplifyShaderEditorWindow.CreateNewTemplateShader( "0b6a9f8b4f707c74ca64c0be8e590de0" );
  42. }
  43. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Multi Pass Unlit", false, 85 )]
  44. public static void ApplyTemplate7()
  45. {
  46. AmplifyShaderEditorWindow.CreateNewTemplateShader( "e1de45c0d41f68c41b2cc20c8b9c05ef" );
  47. }
  48. }
  49. }