// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEditor; namespace AmplifyShaderEditor { public class TemplateMenuItems { [MenuItem( "Assets/Create/Amplify Shader/Unlit", false, 85 )] public static void ApplyTemplate0() { AmplifyShaderEditorWindow.CreateNewTemplateShader( "0770190933193b94aaa3065e307002fa" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Post Process", false, 85 )] public static void ApplyTemplate1() { AmplifyShaderEditorWindow.CreateNewTemplateShader( "c71b220b631b6344493ea3cf87110c93" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default Unlit", false, 85 )] public static void ApplyTemplate2() { AmplifyShaderEditorWindow.CreateNewTemplateShader( "6e114a916ca3e4b4bb51972669d463bf" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default UI", false, 85 )] public static void ApplyTemplate3() { AmplifyShaderEditorWindow.CreateNewTemplateShader( "5056123faa0c79b47ab6ad7e8bf059a4" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Unlit Lightmap", false, 85 )] public static void ApplyTemplate4() { AmplifyShaderEditorWindow.CreateNewTemplateShader( "899e609c083c74c4ca567477c39edef0" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default Sprites", false, 85 )] public static void ApplyTemplate5() { AmplifyShaderEditorWindow.CreateNewTemplateShader( "0f8ba0101102bb14ebf021ddadce9b49" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Particles Alpha Blended", false, 85 )] public static void ApplyTemplate6() { AmplifyShaderEditorWindow.CreateNewTemplateShader( "0b6a9f8b4f707c74ca64c0be8e590de0" ); } [MenuItem( "Assets/Create/Amplify Shader/Legacy/Multi Pass Unlit", false, 85 )] public static void ApplyTemplate7() { AmplifyShaderEditorWindow.CreateNewTemplateShader( "e1de45c0d41f68c41b2cc20c8b9c05ef" ); } } }